Demolition

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DEMOLITION (DM):

OVERVIEW

For those who revel in chaos and destruction, the Demolitionists of Her Monsters Gang are the masters of battlefield control. This class turns every fight into a ticking time bomb, using clever tactics and devastating explosives to debilitate opponents. With Tactical Plant, every attack is an opportunity to sneak an explosive onto enemies, while the Flashbang leaves foes blinded and disoriented, setting them up for disaster. If that’s not enough, Arson keeps the damage burning with the chance to ignite targets for ongoing pain. And when it’s time for the big show, unleash Quacksplosion, an explosive rubber duckie that wreaks havoc on anyone caught in its blast radius. Demolitionists thrive on sabotage, overwhelming their enemies with a devastating fury. The larger your crew of Demolitionists, the higher your HP boost, ensuring these chaos-makers stay in the fight longer. For those who crave cunning and mayhem, the Demolition class lets you rewrite the rules of combat—with a bang.


In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata

Vitative (Passive Group Perk)

Boost your Demolitions team's HP stat with a percentage increase that scales with the number of Demolitions members in your crew. The larger your team of Demolitions, the more significant the boost, enhancing their survivability and resilience in combat.

Tactical Plant (Special Ability)

Opportunity to covertly plant a bomb on your opponent with every hit. The bomb has a 2-turn countdown before detonation, with a 50% chance each turn of being disarmed. Should the bomb explode, it not only harms the intended target but also affects one additional character nearby, dealing 30% of the original explosion damage. This adds a layer of strategic depth, as timing and positioning become key elements in maximizing the bomb's potential impact.

FLASHBANG! (Special Perk)

This ability grants the chance to hurl a flashbang grenade, inflicting 10% damage on all opponents on the enemy team and causing confusion to the specifically targeted enemy for 1 turn. Limited to 3 uses per game, with a 5-round cooldown. This tool disrupts enemy ranks and provides a tactical advantage by momentarily impairing their ability to respond effectively.

Arson (Extra Perk)

A chance to ignite an enemy with flames upon landing an attack, inflicting damage over a specified number of rounds. The duration and intensity of the fire scale with the number of Demolitions present on your team. It's a powerful tactic for applying sustained damage, strategically weakening foes as your team's composition intensifies the burn.

Quacksplosion (DM Prio Boss Trait)

Deploy a Teresa grenade against an opponent, which detonates to damage not only the primary target but also one character adjacent to either side of them. This move strategically expands the impact of a single attack, ensuring collateral damage and maximizing the effectiveness of your offensive actions by hitting multiple enemies with one explosive action.

Team Structure Perks

3 Demolition Team: When 3 Demolitions are on a team, the 3 get +10 HP boost with Defensive, and unlock the Tactical Plant ability for a 20% chance to put a body mine on enemy that explodes after 2 turns  % chance of disarp per round + number of nearby enemies that will take hit and % of dmg
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability