Bruiser

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BRUISER (BR)

In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata

Parry (Passive Group Perk)

10% Chance to deflect opponents attack and counter with your own, reflecting a 10% of the original attack damage

Alpha (Special Ability)

In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)

Nerveshock (BR Prio Boss Trait)

Hit enemy player(s) and cause them to FLINCH during their next moves. 3 bruisers for 1 turn, 4 bruisers for 2 turns, 5 bruisers for 3 turns.

Bonus Prio BR Perks

7% chance added to STUN when with team 
+20% DMG added to team ALPHA.

Team Structure Perks

3 Bruiser Team: When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. 
4 Bruiser Team: When 4 BR are on a team, the 4 get +10 DMG to their attacks, a 15% chance to STUN an opponent for a turn per hit, and a 13% chance to PARRY for 16% reflection.  
5 Bruiser Team: When there is a full team of Bruisers, the 5 get +12 DMG to their attacks, a 8% chance to STUN for 2 turns per hit, and a 15% chance to PARRY for 20% reflection.  STUN 8% chance for 2 turns - Parry 15% and 20%. Team also gets ALPHA Special Move.