Demolition

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DEMOLITION (DM):

The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata


Tactical Plant (Passive Group Perk)

20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion

FLASHBANG! (Special Ability)

3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character

Arson (Special Perk)

10% chance to set on fire for 2 rounds for 10% damage

Quacksplosion (DM Prio Boss Trait)

Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.

Team Structure Perks

3 Demolition Team: When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability