Sentinel: Difference between revisions

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(Sentinel class information breakdown)
 
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GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns
GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns
[[Category:Classes]]

Revision as of 03:36, 10 February 2024

Sentinel (SL):

In metadata = DEFENSE +10 SL Prio Boss Trait:

GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns