Classes: Difference between revisions
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=== '''[[Driver|DRIVER]]''' === | === '''[[Driver|DRIVER]]''' === | ||
=== '''HERO''' === | === '''[[Hero|HERO]]''' === | ||
=== '''RANGER''' === | === '''[[Ranger|RANGER]]''' === | ||
=== '''SENTINEL''' === | === '''[[Sentinel|SENTINEL]]''' === | ||
=== '''TANK''' === | === '''[[Tank|TANK]]''' === | ||
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TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points | TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points | ||
== TIER 2 CLASSES == | == TIER 2 CLASSES == | ||
The classes that makeup TIER 2 are | The classes that makeup TIER 2 are | ||
=== | === [[Berzerker|BERZERKER]] === | ||
=== | === [[Juggernaut|JUGGERNAUT]] === | ||
=== | === [[Ninja|NINJA]] === | ||
=== SCOUT === | === [[Scout|SCOUT]] === | ||
=== | === [[Sharpshooter|SHARPSHOOTER]] === | ||
=== | === [[Shield|SHIELD]] === | ||
=== STUNTMAN === | === [[Stuntman|STUNTMAN]] === | ||
TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points | |||
==TIER 3 CLASSES== | ==TIER 3 CLASSES== | ||
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SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | ||
PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10 | PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10 | ||
BUFF (Passive team perk): Deducted strength from class structure is returned to the group | BUFF (Passive team perk): Deducted strength from class structure is returned to the group | ||
=== Hulk (HK):=== | === Hulk (HK):=== |
Revision as of 03:01, 10 February 2024
Overview
Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. There are 3 tiers that structure the class system.
Search below for full information breakdowns with all you need to know on the classes structure to build your team and recruit the best HM Members for your crews.
TIER 1 Classes
The classes that makeup TIER 1 are:
BRUISER
DEMOLITION
DRIVER
HERO
RANGER
SENTINEL
TANK
TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points
TIER 2 CLASSES
The classes that makeup TIER 2 are
BERZERKER
JUGGERNAUT
NINJA
SCOUT
SHARPSHOOTER
SHIELD
STUNTMAN
TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points
TIER 3 CLASSES
The classes that make up TIER 3 are LOOSE CANNON, GHOST, SURVIVALIST, RACER, MERCENARY, HULK
TIER 3 classes have 2 corresponding base traits that are each boosted by 15+ points, and 1 base trait that is decreased by 10- points
Ghost (GT):
In metadata = Dex +15 / Perception +15 / Strength -10 3x - str +10 - poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage) / 4x STR +12 - Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) / 5x STR +15 - 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10 BUFF (Passive team perk): Deducted strength from class structure is returned to the group
Hulk (HK):
RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap] In metadata = Hit Points +15 / STR +15 / Dexterity -10 UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10) HK Prio Boss Trait: –
Loose Cannon (LC):
LOCA! (PASSIVE GROUP) - Player looses control over unit, 5% of happening, 150% of additional damage and 15% of chance of friendly fire FRENZY (SPECIAL MOVE) - Roll dice for every character on field to see which is hit and not during frenzy (+15% chance for enemy / -15% chance for teammates) (ACTIVE) - In metadata = STR +15 / DEX +15 / PER -10
Mercenary (MC):
GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory (SPECIAL MOVE) - - +10% Attribute HP for all Mercenaries on team In metadata = STR +15 / DEF +15 / Hit Points -10
Racer (RR):
In metadata = V HANDLING +15 / PERCEPTION +15 / DEFENSE -10 RR Prio Boss Trait: ROAD RAGE RAMPAGE - Hit all opponents enemies with speeding Car. The More racers, the more total damage dealt
Survivalist (SV):
In metadata = DEFENSE +15 / HIT POINTS +15 / CONSTITUTION -10