Demolition: Difference between revisions

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(Demolition class information breakdown)
 
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DEMOLITION (DM):
== DEMOLITION (DM): ==
In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata
 
 
=== Tactical Plant (Passive Group Perk) ===
20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
 
=== FLASHBANG! (Special Ability) ===
3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character
 
=== Arson (Special Perk) ===
10% chance to set on fire for 2 rounds for 10% damage
 
=== Quacksplosion (DM Prio Boss Trait) ===
Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
 
=== Team Structure Perks ===
<u>3 Demolition Team:</u> When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.


In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata
<u>4 Demolition Team:</u> When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.


Tactical Plant (Passive Group Perk)
<u>5 Demolition Team:</u> When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability
- 20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
FLASHBANG! (Special Ability)
- 3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character
Arson (Special Perk)
- 10% chance to set on fire for 2 rounds for 10% damage
Quacksplosion (DM Prio Boss Trait)
- Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
Team Structure Perks
3 Demolition Team: When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability

Revision as of 01:57, 10 February 2024

DEMOLITION (DM):

In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata


Tactical Plant (Passive Group Perk)

20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion

FLASHBANG! (Special Ability)

3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character

Arson (Special Perk)

10% chance to set on fire for 2 rounds for 10% damage

Quacksplosion (DM Prio Boss Trait)

Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.

Team Structure Perks

3 Demolition Team: When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability