Sentinel: Difference between revisions
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== Sentinel (SL): == | == Sentinel (SL): == | ||
The defensive powerhouses of the Her Monsters Gang, Sentinels thrive on altering the battlefield around them. With their '''Untouchable''' ability, they become resistant to normal attacks and physical damage, shrugging off enemy assaults. The '''Guardian Stance''' perk forces enemies to focus solely on the Sentinel for several rounds, diverting danger away from teammates. Meanwhile, their '''Survive and Adapt''' trait removes essence vulnerabilities, shielding the entire crew from excessive damage by adapting to threats for a limited time. With a toolkit built around debuffs and resilience, Sentinels excel at controlling the flow of battle and turning the tide in their crew’s favor. | |||
In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata | |||
==== Defensive (Passive Group Perk) ==== | ==== Defensive (Passive Group Perk) ==== |
Latest revision as of 07:23, 6 September 2024
Sentinel (SL):
The defensive powerhouses of the Her Monsters Gang, Sentinels thrive on altering the battlefield around them. With their Untouchable ability, they become resistant to normal attacks and physical damage, shrugging off enemy assaults. The Guardian Stance perk forces enemies to focus solely on the Sentinel for several rounds, diverting danger away from teammates. Meanwhile, their Survive and Adapt trait removes essence vulnerabilities, shielding the entire crew from excessive damage by adapting to threats for a limited time. With a toolkit built around debuffs and resilience, Sentinels excel at controlling the flow of battle and turning the tide in their crew’s favor.
In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata
Defensive (Passive Group Perk)
Your team of Sentinels get a boost to their Defense Stats according to the number of Sentinels on team.
Untouchable (Special Ability)
Unit becomes untouchable (resistant to normal melee dmg) for given number of rounds
Guardian Stance (Special Perk)
Taunt your enemies to remove their ability to focus on your teammates, making you're activating Sentinel the only character able to be targeted for 2 rounds
??? (SL Prio Boss Trait)
Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)
Team Structure Perks
3x SL Team - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%
4x SL Team - When 4 Sentinels are on a team there is 4x Untouchable. Also, the Defensive perk raises the Sentinels defense by 12%
5x SL Team - When 5 Sentinels are on a team there is 5x Untouchable. Also, the Defensive perk raises the Sentinels defense by 15%, and unlocks the Guardian stance