Hulk: Difference between revisions
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The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata. | The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata. | ||
==== | ==== Raaage! (Passive Group Perk) ==== | ||
Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh | Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh | ||
==== Unstoppable Special Ability ==== | ==== Unstoppable (Special Ability) ==== | ||
% chance to ignore defense, dodge and block and also adding +5 DAMAGE | % chance to ignore defense, dodge and block and also adding +5 DAMAGE | ||
==== Recover Special Perk ==== | ==== Recover (Special Perk) ==== | ||
Choice to heal (20% * MaxHP - CurHP)[3 max cap] | Choice to heal (20% * MaxHP - CurHP)[3 max cap] | ||
Revision as of 10:25, 5 September 2024
Hulk (HK):
OVERVIEW
The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata.
Raaage! (Passive Group Perk)
Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh
Unstoppable (Special Ability)
% chance to ignore defense, dodge and block and also adding +5 DAMAGE
Recover (Special Perk)
Choice to heal (20% * MaxHP - CurHP)[3 max cap]
HK Prio Boss Trait
PENDING
Bonus HK Prio Perks
Unstoppable (25%) Damage +15%
Rage (??? / 2)
Team Structure Perks
3x Unstoppable (15%) Damage +5% Rage (??? / 2)
4x Unstoppable (12%) Damage +7% Rage (??? / 2)
5x Unstoppable (10%) Damage +10% Rage (??? / 2) 1 x Recover