Hulk: Difference between revisions

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The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata.
The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata.


==== Rage Passive Group Perk ====
==== Raaage! (Passive Group Perk) ====
  Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh
  Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh


==== Unstoppable Special Ability ====
==== Unstoppable (Special Ability) ====
  % chance to ignore defense, dodge and block and also adding +5 DAMAGE
  % chance to ignore defense, dodge and block and also adding +5 DAMAGE


==== Recover Special Perk ====
==== Recover (Special Perk) ====
  Choice to heal (20% * MaxHP - CurHP)[3 max cap]
  Choice to heal (20% * MaxHP - CurHP)[3 max cap]



Revision as of 10:25, 5 September 2024

Hulk (HK):

OVERVIEW

The Hulk is a offensive type class that... In their Metadata, GT class has +15 HP, +15 STRENGTH and -10 DEXTERITY added to their base statistics, already cemented in their metadata.

Raaage! (Passive Group Perk)

Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh

Unstoppable (Special Ability)

% chance to ignore defense, dodge and block and also adding +5 DAMAGE

Recover (Special Perk)

Choice to heal (20% * MaxHP - CurHP)[3 max cap]

HK Prio Boss Trait

PENDING

Bonus HK Prio Perks

Unstoppable (25%) Damage +15% 
Rage (??? / 2)

Team Structure Perks

3x Unstoppable (15%) Damage +5% Rage (??? / 2)
4x Unstoppable (12%) Damage +7% Rage (??? / 2)
5x Unstoppable (10%) Damage +10% Rage (??? / 2) 1 x Recover