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== Overview == | == Overview == | ||
Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. | Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. | ||
== TIER 1 CLASSES == | == TIER 1 CLASSES == |
Revision as of 21:52, 9 February 2024
Overview
Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata.
TIER 1 CLASSES
The classes that makeup TIER 1 are BRUISER, TANK, RANGER, SENTINEL, HERO, DEMOLITION, DRIVER. TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points
BRUISER (BR)
PARRY (PASSIVE GROUP PERK)
- 10% Chance to deflect opponents attack and counter with your own, reflecting a 10% of the original attack damage
ALPHA (SPECIAL MOVE) - In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.) NERVESHOCK (BR PRIO BOSS TRAIT) - Hit enemy player(s) and cause them to FLINCH during their next moves. 3 bruisers for 1 turn, 4 bruisers for 2 turns, 5 bruisers for 3 turns. In their Metadata, BR class had +10 STRENGTH added to their base statistics When 3 BR on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. When 4 BR on a team, the 4 get +10 DMG to their attacks, a 15% chance to STUN an opponent for a turn per hit, and a 13% chance to PARRY for 16% reflection. When 5 BR on a team, the 5 get +12 DMG to their attacks, a 8% chance to STUN for 2 turns per hit, and a 15% chance to PARRY for 20% reflection. STUN 8% chance for 2 turns - Parry 15% and 20%. Team also gets ALPHA Special Move.
PRIO BR PERK
- 7% chance added to STUN when with team and +20% DMG added to team ALPHA.
Demolition (DM):
TACTICAL PLANT (PASSIVE GROUP PERK)
- 20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
FLASHBANG (SPECIAL MOVE)
- 3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character
ARSON
- 10% chance to set on fire for 2 rounds for 10% damage
QUACKSPLOSION (BR PRIO BOSS TRAIT)
- Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
In their Metadata, DM class had +10 HIT POINTS added to their base statistics 3x = HP+10 - Bodymine - Arson / 4x = Arson - Bodymine - HP +12% / 5x Arson - Bodymine - HP +15 - 3x Flashbang
Driver (DV):
In metadata = Vehicle Handling +10 3x “I’m your guy” effect - JUMP IN! 5% / 4x I’m your guy - JUMP IN! 7% / 5x Im your guy - JUMP IN 10% Special Move - SPECIAL DELIVERY - Once character disappears for 1 round and comes back with 1 consumable for each team members PRIO DV - Im Your guy effect with boosted stats / Jump in 12% / Regen 12% PRIO DV BOSS TRAITS: AUTO ABDUCTION – Drag 1 chosen opponent off screen. 3 drivers for 1 turn, 4 drivers for 2 turns and 5 drivers for 3 turns
Ranger (RG):
In metadata = PERCEPTION +10 RG Prio Boss Trait: DUCK & COVER – When ranger lands a hit, struck opponent loses sight for 1 turn, increasing missed attack chance. 3 rangers for 1 ranger attack, 4 rangers for 2 attacks, 5 rangers for 3 attacks
Tank (TK):
In metadata = DEXTERITY +10 TK Prio Boss Trait: BULLETPROOF BARRIER – Takes highly reduced damage next turns. 3 tanks for 1 turn, 4 tanks for 2 turns, 5 tanks for 3 turns. The more tanks, the higher the resistance
Sentinel (SL):
In metadata = DEFENSE +10 SL Prio Boss Trait: GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns
Scout (SC):
In metadata = PERCEPTION +5 / CONSTITUTION +5 SC Prio Boss Trait: – watches the move opponent does this turn and replicates attack on same turn when opponent finishes. 3 scouts for 1 turn, 4 scouts for 2 turns, 5 scouts for 3 turns SPECIAL MOVE - Ability to see what consumables your opponent has at the beginning of the match
TIER 2 CLASSES
The classes that makeup TIER 2 are
- NINJA
- SHARPSHOOTER
- JUGGERNAUT
- SCOUT
- SHIELD
- BERSERKER
- STUNTMAN
TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points
BERZERKER (BZ)
BLOODLUST (PASSIVE GROUP PERK)
- +10% DMG is added to each consecutive attack dealt by BZ, while simultaneously -10% is decreased from her PERCEPTION each hit. When the Berzerker is hit during BLOODLUST, there is a 85% chance that the percentages are reset.
MANIAC (SPECIAL MOVE) - Berzerker charges into opponents crowd with unbridled fury, targeting the lead opponent with a devastating 100% damage hit. Subsequently, a coin flip decides for each follow up enemy which ones will also be hit in the flurry. The damage inflicted decreases with each successive hit. (100% - 50% - 25% - 10% - 2%). [Can only be used 3 times per match. 4-5 round cooldown] BLOODSTORM BARRAGE (BZ PRIO BOSS TRAIT) - Soar into the air and perform a devastating crash landing on a selected enemy Monster, generating a shockwave that deals splash damage to enemies one space on each side of chosen opponent. BZ then delivers 3 powerful strikes to the landed opponent, causing them to bleed for 3 turns. Each turn, the affected enemy’s health decreases, and the effectiveness of potions is decreased, making it difficult to restore their vitality. In their Metadata, BZ class had +5 DEXTERITY and +5 HP added to their base statistics When 3 BZ on a team, the 3 get +10 DMG to their attacks and 10% chance to incite BLOODLUST When 4 BZ on a team, the 4 get +15 DMG to their attacks and a 10% chance to incite BLOODLUST When 5 BZ on a team, the 5 get +20 DMG to their attacks, 20% chance to incite BLOODLUST, and unlock the MANIAC special move PRIO BZ PERK - 2% chance of Prio BZ inciting BLOODLUST without group / 50% chance at game start to spawn with +50% HP for the match
Juggernaut (JG):
TERROR (PASSIVE TEAM) - 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) *FEAR ME (SPECIAL MOVE) - Block enemy class bonuses for given 2 turns (cooldown 5 turns) BULLY - More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) In metadata = STR +5 / DEX +5 JG Prio Boss Trait: -
Ninja (NN):
In metadata = DEXTERITY +5 / CONSTITUTION +5 NN Prio Boss Trait: SHROUDED SHADOWDANCE – Ninjas become harder to see, highly increased chance to dodge attacks next turns. 3 ninjas for 1 turn, 4 for 2 turns, 5 for 3 turns. The more ninja, the higher the chance
Stuntman (SM):
In metadata = HIT POINTS +5 / V HANDLING +5 SM Prio Boss Trait: DAREDEVILS BACKLASH - Make opponent hurt themselves with % of damage from their own move. 3 Stuntmen for 1 turn, 4 stuntmen for 2 turns, 3 stuntmen for 3 turns
Shield (SH):
In metadata = PERCEPTION +5 / DEFENSE +5
Sharpshooter (SS):
in metadata = STRENGTH +5 / PERCEPTION +5 SS Prio Boss Trait: – Throw a Teresa duck at 1 opponent after whatever move you do. 3 SShooters for 1 turn, 4 SShooters for 2 turns, 5 sshooters for 3 turns
TIER 3 CLASSES
The classes that make up TIER 3 are LOOSE CANNON, GHOST, SURVIVALIST, RACER, MERCENARY, HULK
TIER 3 classes have 2 corresponding base traits that are each boosted by 15+ points, and 1 base trait that is decreased by 10- points
Ghost (GT):
In metadata = Dex +15 / Perception +15 / Strength -10 3x - str +10 - poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage) / 4x STR +12 - Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) / 5x STR +15 - 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10 BUFF (Passive team perk): Deducted strength from class structure is returned to the group
Hero (HR):
In metadata = Constitution +10 HR Prio Boss Trait: MAIN CHARACTER SYNDROME - No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.
Hulk (HK):
RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap] In metadata = Hit Points +15 / STR +15 / Dexterity -10 UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10) HK Prio Boss Trait: –
Loose Cannon (LC):
LOCA! (PASSIVE GROUP) - Player looses control over unit, 5% of happening, 150% of additional damage and 15% of chance of friendly fire FRENZY (SPECIAL MOVE) - Roll dice for every character on field to see which is hit and not during frenzy (+15% chance for enemy / -15% chance for teammates) (ACTIVE) - In metadata = STR +15 / DEX +15 / PER -10
Mercenary (MC):
GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory (SPECIAL MOVE) - - +10% Attribute HP for all Mercenaries on team In metadata = STR +15 / DEF +15 / Hit Points -10
Racer (RR):
In metadata = V HANDLING +15 / PERCEPTION +15 / DEFENSE -10 RR Prio Boss Trait: ROAD RAGE RAMPAGE - Hit all opponents enemies with speeding Car. The More racers, the more total damage dealt
Survivalist (SV):
In metadata = DEFENSE +15 / HIT POINTS +15 / CONSTITUTION -10