Demolition: Difference between revisions

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== DEMOLITION (DM): ==
== DEMOLITION (DM): ==
=== <u>OVERVIEW</u> ===
The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata
The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata


==== <u>Vitative</u> (Passive Group Perk) ====
Boost your Demolitions team's HP stat with a percentage increase that scales with the number of Demolitions members in your crew. The larger your team of Demolitions, the more significant the boost, enhancing their survivability and resilience in combat.


==== <u>Tactical Plant</u> (Special Ability) ====
Opportunity to covertly plant a bomb on your opponent with every hit. The bomb has a 2-turn countdown before detonation, with a 50% chance each turn of being disarmed. Should the bomb explode, it not only harms the intended target but also affects one additional character nearby, dealing 30% of the original explosion damage. This adds a layer of strategic depth, as timing and positioning become key elements in maximizing the bomb's potential impact.


=== Tactical Plant (Passive Group Perk) ===
==== <u>FLASHBANG!</u> (Special Perk) ====
  20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
  This ability grants the chance to hurl a flashbang grenade, inflicting 10% damage on all opponents on the enemy team and causing confusion to the specifically targeted enemy for 1 turn. Limited to 3 uses per game, with a 5-round cooldown. This tool disrupts enemy ranks and provides a tactical advantage by momentarily impairing their ability to respond effectively.
 
=== FLASHBANG! (Special Ability) ===
3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character


=== Arson (Special Perk) ===
==== <u>Arson</u> (Extra Perk) ====
  10% chance to set on fire for 2 rounds for 10% damage
  A chance to ignite an enemy with flames upon landing an attack, inflicting damage over a specified number of rounds. The duration and intensity of the fire scale with the number of Demolitions present on your team. It's a powerful tactic for applying sustained damage, strategically weakening foes as your team's composition intensifies the burn.


=== Quacksplosion (DM Prio Boss Trait) ===
==== <u>Quacksplosion</u> (DM Prio Boss Trait) ====
  Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
  Deploy a Teresa grenade against an opponent, which detonates to damage not only the primary target but also one character adjacent to either side of them. This move strategically expands the impact of a single attack, ensuring collateral damage and maximizing the effectiveness of your offensive actions by hitting multiple enemies with one explosive action.


=== Team Structure Perks ===
=== Team Structure Perks ===
  <u>3 Demolition Team:</u> When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
  <u>3 Demolition Team:</u> When 3 Demolitions are on a team, the 3 get +10 HP boost with Defensive, and unlock the Tactical Plant ability for a 20% chance to put a body mine on enemy that explodes after 2 turns  % chance of disarp per round + number of nearby enemies that will take hit and % of dmg


  <u>4 Demolition Team:</u> When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
  <u>4 Demolition Team:</u> When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.

Revision as of 03:07, 15 February 2024

DEMOLITION (DM):

OVERVIEW

The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata

Vitative (Passive Group Perk)

Boost your Demolitions team's HP stat with a percentage increase that scales with the number of Demolitions members in your crew. The larger your team of Demolitions, the more significant the boost, enhancing their survivability and resilience in combat.

Tactical Plant (Special Ability)

Opportunity to covertly plant a bomb on your opponent with every hit. The bomb has a 2-turn countdown before detonation, with a 50% chance each turn of being disarmed. Should the bomb explode, it not only harms the intended target but also affects one additional character nearby, dealing 30% of the original explosion damage. This adds a layer of strategic depth, as timing and positioning become key elements in maximizing the bomb's potential impact.

FLASHBANG! (Special Perk)

This ability grants the chance to hurl a flashbang grenade, inflicting 10% damage on all opponents on the enemy team and causing confusion to the specifically targeted enemy for 1 turn. Limited to 3 uses per game, with a 5-round cooldown. This tool disrupts enemy ranks and provides a tactical advantage by momentarily impairing their ability to respond effectively.

Arson (Extra Perk)

A chance to ignite an enemy with flames upon landing an attack, inflicting damage over a specified number of rounds. The duration and intensity of the fire scale with the number of Demolitions present on your team. It's a powerful tactic for applying sustained damage, strategically weakening foes as your team's composition intensifies the burn.

Quacksplosion (DM Prio Boss Trait)

Deploy a Teresa grenade against an opponent, which detonates to damage not only the primary target but also one character adjacent to either side of them. This move strategically expands the impact of a single attack, ensuring collateral damage and maximizing the effectiveness of your offensive actions by hitting multiple enemies with one explosive action.

Team Structure Perks

3 Demolition Team: When 3 Demolitions are on a team, the 3 get +10 HP boost with Defensive, and unlock the Tactical Plant ability for a 20% chance to put a body mine on enemy that explodes after 2 turns  % chance of disarp per round + number of nearby enemies that will take hit and % of dmg
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability