Ghost: Difference between revisions

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The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.
The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.


==== Aggressive Passive Group Perk ====
==== <u>Aggressive</u> (Passive Group Perk) ====
  Your team of Ghosts get a boost to their Strength Stats according to the number of Ghosts on team.
  Enhance your team of Ghosts with a boost to their Strength Stats, scaling with the number of Ghosts present. This perk ensures that the more Ghosts you assemble, the more formidable their collective strength becomes, amplifying their power in combat.


==== Malevolent Curse (Special Ability) ====
==== <u>Malevolent Curse</u> (Special Ability) ====
  Poison (10% / 3 / 10%-7%-5%)
  A chance to inflict poison on an opponent with each successful attack for prolonged damage. Both the likelihood and potency of the poison increases with the number of Ghosts on your team. It's a strategic tool that scales in effectiveness, turning the tide of battle by weakening enemies over time.


==== Hexlash Special Perk ====
==== <u>Hexlash</u> Special Perk ====
  % chance to make a diversion on number of enemy team memebers for given number of turns activating random effect
  % chance to make a diversion on number of enemy team memebers for given number of turns activating random effect


==== Haunted (GT Prio Boss Trait ====
==== <u>Haunted</u> (GT Prio Boss Trait) ====
  Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect
  Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect


==== Bonus GT Prio Perks ====
==== <u>Bonus GT Prio Perks</u> ====
  Poison (20% / 3 / 15%)  
  Poison (20% / 3 / 15%)  


  STR +10 BUFF
  STR +10 BUFF


==== Team Structure Perks ====
==== <u>Team Structure Perks</u> ====
  3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12  
  3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12  



Revision as of 02:17, 15 February 2024

Ghost (GT):

OVERVIEW

The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.

Aggressive (Passive Group Perk)

Enhance your team of Ghosts with a boost to their Strength Stats, scaling with the number of Ghosts present. This perk ensures that the more Ghosts you assemble, the more formidable their collective strength becomes, amplifying their power in combat.

Malevolent Curse (Special Ability)

A chance to inflict poison on an opponent with each successful attack for prolonged damage. Both the likelihood and potency of the poison increases with the number of Ghosts on your team. It's a strategic tool that scales in effectiveness, turning the tide of battle by weakening enemies over time.

Hexlash Special Perk

% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect

Haunted (GT Prio Boss Trait)

Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect

Bonus GT Prio Perks

Poison (20% / 3 / 15%) 
STR +10 BUFF

Team Structure Perks

3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12 
4x Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) 
5x 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit STR +15 , Hexslash