Demolition: Difference between revisions

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== DEMOLITION (DM): ==
== DEMOLITION (DM): ==
The Demolitions are the ultimate debuff masters class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, a grenade toss that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata
The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata





Revision as of 04:51, 14 February 2024

DEMOLITION (DM):

The Demolitions are the ultimate debuff master class who bring chaos and destruction to the arena. With abilities like Tactical Plant, sneaking bombs onto opponents with each hit; Flashbang, damaging and blinding foes in one fell swoop; Arson, igniting enemies post-strike for ongoing damage; and Quacksplosion, igniting a Teresa that devastates anyone in its blast radius, Demolitionists excel in disorienting and dismantling teams with explosive efficiency. This class is for those who relish in controlling the battlefield with a mix of cunning sabotage and explosive power, ensuring the arena always plays by their explosive rules. In their Metadata, DM class had +10 HP added to their base statistics, already cemented in their metadata


Tactical Plant (Passive Group Perk)

20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion

FLASHBANG! (Special Ability)

3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character

Arson (Special Perk)

10% chance to set on fire for 2 rounds for 10% damage

Quacksplosion (DM Prio Boss Trait)

Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.

Team Structure Perks

3 Demolition Team: When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability