Bruiser: Difference between revisions

From Her Monsters Almanac
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:


==== <u>Parry</u> (Passive Group Perk) ====
==== <u>Parry</u> (Passive Group Perk) ====
  10% Chance to deflect opponents attack and counter with your own, reflecting a 10% of the original attack damage
  A chance to counter, Parry turns enemy attacks to your advantage by deflecting their strike and mirroring back a percentage of their attempted ++++++++damage, scaled by the number of Bruisers on your team. It offers quick defense with an immediate offensive edge


==== <u>Alpha</u> (Special Ability) ====
==== <u>Alpha</u> (Special Ability) ====
  In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)
  In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)


==== Stunner (Special Perk) ====
==== <u>Stunner</u> (Special Perk) ====
  % chance to stun enemy for given number of rounds and add damage to your attack according to the number of bruisers on your team.
  A chance to stun your opponent for a duration of rounds and boost your damage output, both scaling with the number of Bruisers on your team. Freeze your foes in place and amplify your attack power the more Bruisers you have. It's all about teamwork enhancing your strike and strategic approach.


==== <u>Nerveshock</u> (BR Prio Boss Trait) ====
==== <u>Nerveshock</u> (BR Prio Boss Trait) ====
  Hit enemy player(s) and cause them to FLINCH during their next moves. 3 bruisers for 1 turn, 4 bruisers for 2 turns, 5 bruisers for 3 turns.
  Hit enemy player and cause them to FLINCH during their next 2 rounds. Strike your enemies pressure point, causing them intense pain that causes them flinch and physically halting them with pain, giving you a strategic advantage as they struggle to move.


==== <u>Bonus Prio BR Perks</u> ====
==== <u>Bonus Prio BR Perks</u> ====
Line 22: Line 22:


==== <u>Team Structure Perks</u> ====
==== <u>Team Structure Perks</u> ====
  <u>3 Bruiser Team:</u> When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.  
  <u>3 BR Team:</u> With 3 Bruisers on a team, each gains a +5 damage boost on attacks, alongside a 10% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 10% chance for a Parry, reflecting 10% of incoming damage back at attackers.


  <u>4 Bruiser Team:</u> When 4 BR are on a team, the 4 get +10 DMG to their attacks, a 15% chance to STUN an opponent for a turn per hit, and a 13% chance to PARRY for 16% reflection.
  <u>4 BR Team:</u> With 4 Bruisers on a team, each gains a +10 damage boost on attacks, alongside a 15% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 13% chance for a Parry, reflecting 16% of incoming damage back at attackers.


  <u>5 Bruiser Team:</u> When there is a full team of Bruisers, the 5 get +12 DMG to their attacks, a 8% chance to STUN for 2 turns per hit, and a 15% chance to PARRY for 20% reflection.  STUN 8% chance for 2 turns - Parry 15% and 20%. Team also gets ALPHA Special Move.
  <u>5 BR Team:</u> A complete squad of 5 Bruisers grants each a +12 boost to attack damage. while increasing the odds to stun opponents with an 8% chance for 2 turns on each hit, coupled with a 15% chance to Parry, reflecting a formidable 20% of incoming damage. This powerhouse team also unlocks the ALPHA Special Move, an exclusive advantage that solidifies their dominance in combat.


[[Category:Classes]]
[[Category:Classes]]

Revision as of 01:49, 14 February 2024

BRUISER (BR)

OVERVIEW

The Bruisers are the quintessential offensive powerhouse in our Foxy Fight Club, designed for those who command the battlefield with skill and ferocity. With the Bruiser class, you wield the art of Parry, turning defense into a swift counterattack, Alpha, a unique perk that doubles the impact of your hits, Nerveshock, a technique that leaves your opponents flinching and vulnerable, and Stunner, the ability to stun your opponents for a time with a powerful strike. Bolstered by the Aggressive perk, which adds 10% more damage to your assaults, a Bruiser is unstoppable in the heat of combat. Each move, from the strategic defense to the double-strike offense, is a testament to the Bruiser's ability to dominate and lead the fray. Discover the full potential of the Bruiser and how to master these abilities for maximum effect in our detailed guide below. In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata

Parry (Passive Group Perk)

A chance to counter, Parry turns enemy attacks to your advantage by deflecting their strike and mirroring back a percentage of their attempted ++++++++damage, scaled by the number of Bruisers on your team. It offers quick defense with an immediate offensive edge

Alpha (Special Ability)

In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)

Stunner (Special Perk)

A chance to stun your opponent for a duration of rounds and boost your damage output, both scaling with the number of Bruisers on your team. Freeze your foes in place and amplify your attack power the more Bruisers you have. It's all about teamwork enhancing your strike and strategic approach.

Nerveshock (BR Prio Boss Trait)

Hit enemy player and cause them to FLINCH during their next 2 rounds.  Strike your enemies pressure point, causing them intense pain that causes them flinch and physically halting them with pain, giving you a strategic advantage as they struggle to move.

Bonus Prio BR Perks

7% chance added to STUN when with team 
+20% DMG added to team ALPHA.

Team Structure Perks

3 BR Team: With 3 Bruisers on a team, each gains a +5 damage boost on attacks, alongside a 10% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 10% chance for a Parry, reflecting 10% of incoming damage back at attackers.
4 BR Team: With 4 Bruisers on a team, each gains a +10 damage boost on attacks, alongside a 15% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 13% chance for a Parry, reflecting 16% of incoming damage back at attackers.
5 BR Team: A complete squad of 5 Bruisers grants each a +12 boost to attack damage. while increasing the odds to stun opponents with an 8% chance for 2 turns on each hit, coupled with a 15% chance to Parry, reflecting a formidable 20% of incoming damage. This powerhouse team also unlocks the ALPHA Special Move, an exclusive advantage that solidifies their dominance in combat.