Ghost: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
==== Haunted (GT Prio Boss Trait ==== | ==== Haunted (GT Prio Boss Trait ==== | ||
Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | ||
==== Bonus GT Prio Perks ==== | ==== Bonus GT Prio Perks ==== |
Revision as of 10:32, 12 February 2024
Ghost (GT):
OVERVIEW
The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.
Aggressive Passive Group Perk
Your team of Ghosts get a boost to their Strength Stats according to the number of Ghosts on team.
Malevolent Curse (Special Ability)
Poison (10% / 3 / 10%-7%-5%)
Hexlash Special Perk
% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect
Haunted (GT Prio Boss Trait
Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect
Bonus GT Prio Perks
Poison (20% / 3 / 15%)
STR +10 BUFF
Team Structure Perks
3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12
4x Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit)
5x 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit STR +15 , Hexslash