Ghost: Difference between revisions

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Ghost (GT):
== Ghost (GT): ==


In metadata = Dex +15 / Perception +15 / Strength -10 3x - str +10 - poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage) / 4x STR +12 - Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) / 5x STR +15 - 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10 BUFF (Passive team perk): Deducted strength from class structure is returned to the group
=== OVERVIEW ===
The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.
 
==== Aggressive Passive Group Perk ====
Your team of Ghosts get a boost to their Strength Stats according to the number of Ghosts on team.
 
==== Malevolent Curse (Special Ability) ====
Poison (10% / 3 / 10%-7%-5%)
 
==== Hexlash Special Perk ====
% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect
 
==== Haunted (GT Prio Boss Trait ====
Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect
 
==== Bonus GT Prio Perks ====
Poison (20% / 3 / 15%)
 
STR +10 BUFF
 
==== Team Structure Perks ====
3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12  
 
4x Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit)  
 
5x 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit STR +15 , Hexslash
[[Category:Classes]]
[[Category:Classes]]

Revision as of 10:32, 12 February 2024

Ghost (GT):

OVERVIEW

The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.

Aggressive Passive Group Perk

Your team of Ghosts get a boost to their Strength Stats according to the number of Ghosts on team.

Malevolent Curse (Special Ability)

Poison (10% / 3 / 10%-7%-5%)

Hexlash Special Perk

% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect

Haunted (GT Prio Boss Trait

Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect

Bonus GT Prio Perks

Poison (20% / 3 / 15%) 
STR +10 BUFF

Team Structure Perks

3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12 
4x Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) 
5x 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit STR +15 , Hexslash