Juggernaut: Difference between revisions
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=== OVERVIEW === | === OVERVIEW === | ||
In their Metadata, JG class had +5 Strength / +5 Dexterity added to their base statistics, already cemented in their metadata. | The Juggernaut is a debuffer type class that... In their Metadata, JG class had +5 Strength / +5 Dexterity added to their base statistics, already cemented in their metadata. | ||
==== | ==== <u>Terrorize</u> (Passive Group Perk) ==== | ||
10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) | 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) | ||
==== Fear Me ( | ==== <u>Fear Me!</u> (Special Ability) ==== | ||
Block enemy class bonuses for given 2 turns (cooldown 5 turns) | Block enemy class bonuses for given 2 turns (cooldown 5 turns) | ||
==== Bully (Special Perk) ==== | ==== <u>Bully</u> (Special Perk) ==== | ||
More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) | More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) | ||
==== (JG Prio Boss Trait) ==== | ==== (JG Prio Boss Trait) ==== | ||
pending | |||
==== <u>Bonus Prio JG Perks</u> ==== | |||
Damage +6% + (5% * Terrified enemies) | |||
5x | Terror (20% / 65%) | ||
==== <u>Team Structure Perks</u> ==== | |||
<u>3x JB Team</u> - When 3 Juggernauts are on a team there is a 10% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 15%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 3% for each Terrorized enemy on the field. | |||
<u>4x JG Team</u> - When 4 Juggernauts are on a team there is a 15% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 20%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 4% for each Terrorized enemy on the field. | |||
<u>5x JG Team</u> - When 5 Juggernauts are on a team there is a 20% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 20%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 5% for each Terrorized enemy on the field. Lastly, the Fear Me! ability is made available, blocking one opponents class bonuses for two rounds when used. (Cooldown time for Fear Me! is 4 rounds) | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 21:22, 11 February 2024
Juggernaut (JG):
OVERVIEW
The Juggernaut is a debuffer type class that... In their Metadata, JG class had +5 Strength / +5 Dexterity added to their base statistics, already cemented in their metadata.
Terrorize (Passive Group Perk)
10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn)
Fear Me! (Special Ability)
Block enemy class bonuses for given 2 turns (cooldown 5 turns)
Bully (Special Perk)
More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy)
(JG Prio Boss Trait)
pending
Bonus Prio JG Perks
Damage +6% + (5% * Terrified enemies)
Terror (20% / 65%)
Team Structure Perks
3x JB Team - When 3 Juggernauts are on a team there is a 10% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 15%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 3% for each Terrorized enemy on the field.
4x JG Team - When 4 Juggernauts are on a team there is a 15% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 20%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 4% for each Terrorized enemy on the field.
5x JG Team - When 5 Juggernauts are on a team there is a 20% chance to Terrorize the attacked enemy for two rounds, reducing the damage they deal by 20%. The Bully perk is also activated which adds +5% damage when attacking a Terrorized opponent and an extra 5% for each Terrorized enemy on the field. Lastly, the Fear Me! ability is made available, blocking one opponents class bonuses for two rounds when used. (Cooldown time for Fear Me! is 4 rounds)