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==== Bulletproof Barrier (TK Prio Boss Trait) ==== | ==== Bulletproof Barrier (TK Prio Boss Trait) ==== | ||
Activating Tank takes highly reduced damage for remainder of current round and the entire next round. Cool off time is 4 rounds. | Activating Tank takes highly reduced damage for remainder of current round and the entire next round. Cool off time is 4 rounds. | ||
==== Bonus TK Prio Perks ==== | |||
Lowered guard (50% / 30%) | |||
Body-armour (20% / 50% / 3) | |||
==== Team Structure Perks ==== | ==== Team Structure Perks ==== | ||
3x TK Team | <u>3x TK Team</u> - Lowered guard (20% / 50%) Defense +10% Body-armour (10% / 50% / 1) When 3 TK are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. | ||
4x TK Team | <u>4x TK Team</u> - Lowered guard (30% / 40%) Defense +12% Body-armour (12% / 50% / 2) When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. | ||
5x TK Team | <u>5x TK Team</u> - Lowered guard (40% / 30%) Defense +15% Body-armour (18% / 50% / 2) 1 x Damage sponge (25% / 50% / 2) | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 07:04, 11 February 2024
Tank (TK):
OVERVIEW
The tank is a defensive type class that... In their Metadata, TK class had +10 DEXTERITY added to their base statistics, already cemented in their metadata
Defensive (Passive Group Perk)
Your team of Tanks get a boost to their Defense Stats according to the number of Tanks on team.
Lowered Guard (Special Ability)
% chance to deal additional % of dmg but reduce % dmg of defense corresponding with the amount of tanks on your team
Body Armour (Special Perk)
% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.
Damage Sponge (Special Group Perk)
% of chance unit heals for given amount of % dealt to him for given amount of rounds
Bulletproof Barrier (TK Prio Boss Trait)
Activating Tank takes highly reduced damage for remainder of current round and the entire next round. Cool off time is 4 rounds.
Bonus TK Prio Perks
Lowered guard (50% / 30%)
Body-armour (20% / 50% / 3)
Team Structure Perks
3x TK Team - Lowered guard (20% / 50%) Defense +10% Body-armour (10% / 50% / 1) When 3 TK are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.
4x TK Team - Lowered guard (30% / 40%) Defense +12% Body-armour (12% / 50% / 2) When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.
5x TK Team - Lowered guard (40% / 30%) Defense +15% Body-armour (18% / 50% / 2) 1 x Damage sponge (25% / 50% / 2)