Hero: Difference between revisions

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  No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.
  No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.


=== Team Structure Perks ===
==== Team Structure Perks ====
  <u>3x HR Team</u> - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%
  <u>3x HR Team</u> - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%



Revision as of 05:15, 11 February 2024

Hero (HR):

OVERVIEW

The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata

Inspire (Passive Group Perk)

% by which whole team increases the damage, dexterity and HP

Heroic Effort (Special Ability)

When ability is triggered, there is a % chance to increase the other classes bonuses by a given % depending

Powerpunch (Special Perk)

% of chance to deal dmg that consist base dmg + % true dmg

Main Character Syndrome (HR Prio Boss Trait)

No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.

Team Structure Perks

3x HR Team - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%
4x HR Team - Heroic effort (20% / 10%) Inspire (15% / 15%/ 15%) When 4 Heroes are on a team there is a 25% chance to activate the Heroic Effort ability and increase the other class bonuses by 12%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%
5x HR Team - When 5 Heroes are on a team there is a 25% chance to activate the Heroic Effort ability and increase the other class bonuses by 12%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20% and Powerpunch is unlocked with a 15% chance to deal base damage with an additional 20% true damage.