Hero: Difference between revisions
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Hero (HR): | == Hero (HR): == | ||
In metadata = | === OVERVIEW === | ||
The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata | |||
==== Inspire (Passive Group Perk) ==== | |||
% by which whole team increases the damage, dexterity and HP | |||
==== Heroic Effort (Special Ability) ==== | |||
When ability is triggered, there is a % chance to increase the other classes bonuses by a given % depending | |||
==== Powerpunch (Special Perk) ==== | |||
% of chance to deal dmg that consist base dmg + % true dmg | |||
==== Main Character Syndrome (HR Prio Boss Trait) ==== | |||
No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds. | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 04:09, 11 February 2024
Hero (HR):
OVERVIEW
The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata
Inspire (Passive Group Perk)
% by which whole team increases the damage, dexterity and HP
Heroic Effort (Special Ability)
When ability is triggered, there is a % chance to increase the other classes bonuses by a given % depending
Powerpunch (Special Perk)
% of chance to deal dmg that consist base dmg + % true dmg
Main Character Syndrome (HR Prio Boss Trait)
No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.