Sentinel: Difference between revisions

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==== ??? (SL Prio Boss Trait) ====
==== ??? (SL Prio Boss Trait) ====
  Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)
  Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)
Team Structure Perks
 
==== Team Structure Perks ====
  <u>3x SL Team</u> - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%
  <u>3x SL Team</u> - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%



Revision as of 01:09, 11 February 2024

Sentinel (SL):

OVERVIEW

In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata

Defensive (Passive Group Perk)

Your team of Sentinels get a boost to their Defense Stats according to the number of Sentinels on team.

Untouchable (Special Ability)

Unit becomes untouchable (resistant to normal melee dmg) for given number of rounds

Guardian Stance (Special Perk)

Taunt your enemies to remove their ability to focus on your teammates, making you're activating Sentinel the only character able to be targeted for 2 rounds

??? (SL Prio Boss Trait)

Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)

Team Structure Perks

3x SL Team - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%
4x SL Team - When 4 Sentinels are on a team there is 4x Untouchable. Also, the Defensive perk raises the Sentinels defense by 12%
5x SL Team - When 5 Sentinels are on a team there is 5x Untouchable. Also, the Defensive perk raises the Sentinels defense by 15%, and unlocks the Guardian stance