Sentinel: Difference between revisions

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  Unit becomes untouchable (resistant to normal melee dmg) for given number of rounds
  Unit becomes untouchable (resistant to normal melee dmg) for given number of rounds


==== Guardian Stance (SL Prio Boss Trait) ====
==== Guardian Stance (Special Perk) ====
  Removes your team from effective/resistant color dynamics from the Essense system for the remainder of the round.
Taunt your enemies to remove their ability to focus on your teammates, making you're activating Sentinel the only character able to be targeted for 2 rounds
 
==== ??? (SL Prio Boss Trait) ====
  Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)
Team Structure Perks
Team Structure Perks
  3x Untouchable (2) Defense +10% 3x SL Team - When 3 Rangers are on a team there is a 30% chance to Blind affected enemy for one round, raising their chance to miss their next attack by 40%. Also, the Perceptive perk raises the rangers perception by 8%
  <u>3x SL Team</u> - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%


  4x Untouchable (3) Defense +12% 4x SL Team - When 3 Rangers are on a team there is a 30% chance to Blind affected enemy for one round, raising their chance to miss their next attack by 40%. Also, the Perceptive perk raises the rangers perception by 8%
  <u>4x SL Team</u> - When 4 Sentinels are on a team there is 4x Untouchable. Also, the Defensive perk raises the Sentinels defense by 12%


  5x Untouchable (4) Defense +15% TAUNT ??? 5x SL Team - When 3 Rangers are on a team there is a 30% chance to Blind affected enemy for one round, raising their chance to miss their next attack by 40%. Also, the Perceptive perk raises the rangers perception by 8%
  <u>5x SL Team</u> - When 5 Sentinels are on a team there is 5x Untouchable. Also, the Defensive perk raises the Sentinels defense by 15%, and unlocks the Guardian stance
[[Category:Classes]]
[[Category:Classes]]

Revision as of 01:08, 11 February 2024

Sentinel (SL):

OVERVIEW

In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata

Defensive (Passive Group Perk)

Your team of Sentinels get a boost to their Defense Stats according to the number of Sentinels on team.

Untouchable (Special Ability)

Unit becomes untouchable (resistant to normal melee dmg) for given number of rounds

Guardian Stance (Special Perk)

Taunt your enemies to remove their ability to focus on your teammates, making you're activating Sentinel the only character able to be targeted for 2 rounds

??? (SL Prio Boss Trait)

Removes your team from effective/resistant color dynamics from the Essence System for the remainder of the round. (Or Taunt)

Team Structure Perks

3x SL Team - When 3 Sentinels are on a team there is 3x Untouchable. Also, the Defensive perk raises the Sentinels defense by 10%
4x SL Team - When 4 Sentinels are on a team there is 4x Untouchable. Also, the Defensive perk raises the Sentinels defense by 12%
5x SL Team - When 5 Sentinels are on a team there is 5x Untouchable. Also, the Defensive perk raises the Sentinels defense by 15%, and unlocks the Guardian stance