Sentinel: Difference between revisions

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Sentinel (SL):
== Sentinel (SL): ==


In metadata = DEFENSE +10 SL Prio Boss Trait:
=== OVERVIEW ===
In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata


GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns
==== Defensive (Passive Group Perk) ====
Your team of Sentinels get a boost to their Defense Stats according to the number of Sentinels on team.
 
==== Untouchable ====
Your team of Rangers get a boost to their Perception Stats according to the number of Rangers on team.
 
==== Guardian Stance (SL Prio Boss Trait) ====
Removes your team from effective/resistant color dynamics from the Essense system for the remainder of the round.
[[Category:Classes]]
[[Category:Classes]]

Revision as of 23:52, 10 February 2024

Sentinel (SL):

OVERVIEW

In their Metadata, the SL class had +10 DEFENSE added to their base statistics, already cemented in their metadata

Defensive (Passive Group Perk)

Your team of Sentinels get a boost to their Defense Stats according to the number of Sentinels on team.

Untouchable

Your team of Rangers get a boost to their Perception Stats according to the number of Rangers on team.

Guardian Stance (SL Prio Boss Trait)

Removes your team from effective/resistant color dynamics from the Essense system for the remainder of the round.