Mercenary: Difference between revisions
Jump to navigation
Jump to search
(Mercenary class information breakdown) |
No edit summary |
||
Line 2: | Line 2: | ||
GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory (SPECIAL MOVE) - - +10% Attribute HP for all Mercenaries on team In metadata = STR +15 / DEF +15 / Hit Points -10 | GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory (SPECIAL MOVE) - - +10% Attribute HP for all Mercenaries on team In metadata = STR +15 / DEF +15 / Hit Points -10 | ||
[[Category:Classes]] |
Revision as of 03:40, 10 February 2024
Mercenary (MC):
GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory (SPECIAL MOVE) - - +10% Attribute HP for all Mercenaries on team In metadata = STR +15 / DEF +15 / Hit Points -10