Hulk: Difference between revisions
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(Hulk class information breakdown) |
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RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap] In metadata = Hit Points +15 / STR +15 / Dexterity -10 UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10) HK Prio Boss Trait: – | RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap] In metadata = Hit Points +15 / STR +15 / Dexterity -10 UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10) HK Prio Boss Trait: – | ||
[[Category:Classes]] |
Revision as of 03:40, 10 February 2024
Hulk (HK):
RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap] In metadata = Hit Points +15 / STR +15 / Dexterity -10 UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10) HK Prio Boss Trait: –