Juggernaut: Difference between revisions
Jump to navigation
Jump to search
(Juggernaut class information breakdown) |
No edit summary |
||
Line 2: | Line 2: | ||
TERROR (PASSIVE TEAM) - 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) *FEAR ME (SPECIAL MOVE) - Block enemy class bonuses for given 2 turns (cooldown 5 turns) BULLY - More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) In metadata = STR +5 / DEX +5 JG Prio Boss Trait: - | TERROR (PASSIVE TEAM) - 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) *FEAR ME (SPECIAL MOVE) - Block enemy class bonuses for given 2 turns (cooldown 5 turns) BULLY - More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) In metadata = STR +5 / DEX +5 JG Prio Boss Trait: - | ||
[[Category:Classes]] |
Revision as of 03:40, 10 February 2024
Juggernaut (JG):
TERROR (PASSIVE TEAM) - 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn) *FEAR ME (SPECIAL MOVE) - Block enemy class bonuses for given 2 turns (cooldown 5 turns) BULLY - More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy) In metadata = STR +5 / DEX +5 JG Prio Boss Trait: -