Demolition: Difference between revisions
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<u>5 Demolition Team:</u> When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability | <u>5 Demolition Team:</u> When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability | ||
[[Category:Classes]] |
Revision as of 03:36, 10 February 2024
DEMOLITION (DM):
In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata
Tactical Plant (Passive Group Perk)
20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
FLASHBANG! (Special Ability)
3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character
Arson (Special Perk)
10% chance to set on fire for 2 rounds for 10% damage
Quacksplosion (DM Prio Boss Trait)
Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
Team Structure Perks
3 Demolition Team: When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
4 Demolition Team: When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
5 Demolition Team: When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability