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== Ghost (GT): == | == Ghost (GT): == | ||
Ghosts are the spectral force in Her Monsters Gang, bringing otherworldly talents to manipulate the battlefield. With their '''Malevolent Curse''' perk, each attack landed has a chance to poison opponents, inflicting lasting damage that wears them down over time. The '''Hexlash''' ability casts a random negative effect on a number of enemies, creating chaos for several turns. Ghosts also command the '''Haunted''' ability, sending a specter to terrify a target opponent, with a chance to trigger an additional negative effect. With Ghosts on the team, enemies must beware—the past may come back to haunt them, leaving their future in peril. | |||
The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata. | The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata. | ||
==== Aggressive Passive Group Perk ==== | ==== <u>Aggressive</u> (Passive Group Perk) ==== | ||
Enhance your team of Ghosts with a boost to their Strength Stats, scaling with the number of Ghosts present. This perk ensures that the more Ghosts you assemble, the more formidable their collective strength becomes, amplifying their power in combat. | |||
==== Malevolent Curse (Special Ability) ==== | ==== <u>Malevolent Curse</u> (Special Ability) ==== | ||
A chance to inflict poison on an opponent with each successful attack for prolonged damage. Both the likelihood and potency of the poison increases with the number of Ghosts on your team. It's a strategic tool that scales in effectiveness, turning the tide of battle by weakening enemies over time. | |||
==== Hexlash Special Perk ==== | ==== <u>Hexlash</u> Special Perk ==== | ||
% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect | % chance to make a diversion on number of enemy team memebers for given number of turns activating random effect | ||
==== Haunted (GT Prio Boss Trait ==== | ==== <u>Haunted</u> (GT Prio Boss Trait) ==== | ||
Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect | ||
==== Bonus GT Prio Perks ==== | ==== <u>Bonus GT Prio Perks</u> ==== | ||
Poison (20% / 3 / 15%) | Poison (20% / 3 / 15%) | ||
STR +10 BUFF | STR +10 BUFF | ||
==== Team Structure Perks ==== | ==== <u>Team Structure Perks</u> ==== | ||
3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12 | 3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12 | ||
Latest revision as of 01:28, 11 September 2024
Ghost (GT):
Ghosts are the spectral force in Her Monsters Gang, bringing otherworldly talents to manipulate the battlefield. With their Malevolent Curse perk, each attack landed has a chance to poison opponents, inflicting lasting damage that wears them down over time. The Hexlash ability casts a random negative effect on a number of enemies, creating chaos for several turns. Ghosts also command the Haunted ability, sending a specter to terrify a target opponent, with a chance to trigger an additional negative effect. With Ghosts on the team, enemies must beware—the past may come back to haunt them, leaving their future in peril.
The Ghost is a debuffer type class that... In their Metadata, GT class has +15 PERCEPTION, +15 DEXTERITY and -10 STRENGTH added to their base statistics, already cemented in their metadata.
Aggressive (Passive Group Perk)
Enhance your team of Ghosts with a boost to their Strength Stats, scaling with the number of Ghosts present. This perk ensures that the more Ghosts you assemble, the more formidable their collective strength becomes, amplifying their power in combat.
Malevolent Curse (Special Ability)
A chance to inflict poison on an opponent with each successful attack for prolonged damage. Both the likelihood and potency of the poison increases with the number of Ghosts on your team. It's a strategic tool that scales in effectiveness, turning the tide of battle by weakening enemies over time.
Hexlash Special Perk
% chance to make a diversion on number of enemy team memebers for given number of turns activating random effect
Haunted (GT Prio Boss Trait)
Send ghost to chosen opponent that Terrifies them and has a change of implementing random other effect
Bonus GT Prio Perks
Poison (20% / 3 / 15%)
STR +10 BUFF
Team Structure Perks
3x poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage Strength +10 STR +12
4x Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit)
5x 20% chance to poison target for 3 rounds for 15/12/10 % of initial hit STR +15 , Hexslash