Shield: Difference between revisions
No edit summary |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
== Shield (SH): == | == Shield (SH): == | ||
The ultimate guardians of the Her Monsters Gang, Shields are the rock-solid support your team needs. Their '''Fortified Plates''' ability boosts their defense by adding extra layers of armor, making them tougher in the heat of battle. The '''Shield Ally''' perk allows them to extend their protection, providing a defensive shield to a chosen teammate and keeping them safe from harm. With the '''Challenger Trap''' move, they can taunt enemies, making only the Shield character the focus of attacks for a period of time, distracting foes and buying crucial time for the rest of the team. Shields are the dependable backbone of your crew, ensuring that you and your allies make it home in one piece. | |||
The Shield is a defensive type class that... In their Metadata, SH class had +5 PERCEPTION and +5 DEFENSE added to their base statistics, already cemented in their metadata. | The Shield is a defensive type class that... In their Metadata, SH class had +5 PERCEPTION and +5 DEFENSE added to their base statistics, already cemented in their metadata. | ||
Line 7: | Line 9: | ||
% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack. | % chance of putting on additional armour that ignores % of damage, for given turns. Cant stack. | ||
==== Shield Ally Special Ability ==== | ==== Shield Ally (Special Ability) ==== | ||
% chance to cover other character and take % dmg he would take | % chance to cover other character and take % dmg he would take | ||
Latest revision as of 21:41, 10 September 2024
Shield (SH):
The ultimate guardians of the Her Monsters Gang, Shields are the rock-solid support your team needs. Their Fortified Plates ability boosts their defense by adding extra layers of armor, making them tougher in the heat of battle. The Shield Ally perk allows them to extend their protection, providing a defensive shield to a chosen teammate and keeping them safe from harm. With the Challenger Trap move, they can taunt enemies, making only the Shield character the focus of attacks for a period of time, distracting foes and buying crucial time for the rest of the team. Shields are the dependable backbone of your crew, ensuring that you and your allies make it home in one piece.
The Shield is a defensive type class that... In their Metadata, SH class had +5 PERCEPTION and +5 DEFENSE added to their base statistics, already cemented in their metadata.
Reinforced Armor (Passive Group Perk)
% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.
Shield Ally (Special Ability)
% chance to cover other character and take % dmg he would take
Taunt?? (Special Perk
PENDING
SH Prio Boss Trait
PENDING
Bonus SH Prio Perks
Body-armour (10% / 30% / 1)
Shield ally (15%, 40%)
Team Structure Perks
3x Body-armour (10% / 30% / 1) Shield ally (15%, 30%)
4x Body-armour (10% / 30% / 1) Shield ally (15%, 35%)
5x Body-armour (10% / 30% / 1) Shield ally (20%, 35%) TAUNT ???