Shield: Difference between revisions

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Shield (SH):
== Shield (SH): ==
The ultimate guardians of the Her Monsters Gang, Shields are the rock-solid support your team needs. Their '''Fortified Plates''' ability boosts their defense by adding extra layers of armor, making them tougher in the heat of battle. The '''Shield Ally''' perk allows them to extend their protection, providing a defensive shield to a chosen teammate and keeping them safe from harm. With the '''Challenger Trap''' move, they can taunt enemies, making only the Shield character the focus of attacks for a period of time, distracting foes and buying crucial time for the rest of the team. Shields are the dependable backbone of your crew, ensuring that you and your allies make it home in one piece.


In metadata = PERCEPTION +5 / DEFENSE +5
 
 
The Shield is a defensive type class that... In their Metadata, SH class had +5 PERCEPTION and +5 DEFENSE added to their base statistics, already cemented in their metadata.
 
==== Reinforced Armor (Passive Group Perk) ====
% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.
 
==== Shield Ally (Special Ability) ====
% chance to cover other character and take % dmg he would take
 
==== Taunt?? (Special Perk ====
PENDING
 
==== SH Prio Boss Trait ====
PENDING
 
==== Bonus SH Prio Perks ====
Body-armour (10% / 30% / 1)
 
Shield ally (15%, 40%)
 
==== Team Structure Perks ====
3x Body-armour (10% / 30% / 1) Shield ally (15%, 30%)
 
4x Body-armour (10% / 30% / 1) Shield ally (15%, 35%)
 
5x Body-armour (10% / 30% / 1) Shield ally (20%, 35%) TAUNT ???
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 21:41, 10 September 2024

Shield (SH):

The ultimate guardians of the Her Monsters Gang, Shields are the rock-solid support your team needs. Their Fortified Plates ability boosts their defense by adding extra layers of armor, making them tougher in the heat of battle. The Shield Ally perk allows them to extend their protection, providing a defensive shield to a chosen teammate and keeping them safe from harm. With the Challenger Trap move, they can taunt enemies, making only the Shield character the focus of attacks for a period of time, distracting foes and buying crucial time for the rest of the team. Shields are the dependable backbone of your crew, ensuring that you and your allies make it home in one piece.


The Shield is a defensive type class that... In their Metadata, SH class had +5 PERCEPTION and +5 DEFENSE added to their base statistics, already cemented in their metadata.

Reinforced Armor (Passive Group Perk)

% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.

Shield Ally (Special Ability)

% chance to cover other character and take % dmg he would take

Taunt?? (Special Perk

PENDING

SH Prio Boss Trait

PENDING

Bonus SH Prio Perks

Body-armour (10% / 30% / 1) 
Shield ally (15%, 40%)

Team Structure Perks

3x Body-armour (10% / 30% / 1) Shield ally (15%, 30%)
4x Body-armour (10% / 30% / 1) Shield ally (15%, 35%)
5x Body-armour (10% / 30% / 1) Shield ally (20%, 35%) TAUNT ???