Scout: Difference between revisions
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Scout (SC): | == Scout (SC): == | ||
Masters of cunning and battlefield tactics, Scouts of the Her Monsters Gang use their elite training to gain the upper hand in combat. With the '''Espionage''' ability, Scouts catch opponents off guard by exploiting their lack of awareness, allowing their team to bypass enemy defenses and land devastating strikes. The '''Behind Enemy Lines''' perk allows them to temporarily convert an enemy to their side, using their own forces against them. Their '''Perceptive''' skill boosts the team’s accuracy, making missed attacks a rarity while increasing the overall precision of the crew. With Scouts on your side, there’s always a tactical plan in play, ensuring control of the battlefield at every step. | |||
In | The Scout is a debuffer type class that... In their Metadata, SC class had +5 PERCEPTION and +5 CONSTITUTION added to their base statistics, already cemented in their metadata. | ||
==== Perceptive (Passive Group Perk) ==== | |||
Your team of Scouts get a boost to their Perception Stats according to the number of Scouts on team. | |||
==== Espionage (Special Ability) ==== | |||
% chance to grant whole team defense ignore for 1 round for given number of enemies | |||
==== Behind Enemy Lines (Special Perk) ==== | |||
% of chance to convert enemy character on our side and control for given amount of time | |||
==== SC Prio Boss Trait: ==== | |||
Watches the move opponent does this turn and replicates attack on same turn when opponent finishes. 3 scouts for 1 turn, 4 scouts for 2 turns, 5 scouts for 3 turns SPECIAL MOVE - Ability to see what consumables your opponent has at the beginning of the match | |||
==== Bonus SC Prio Perks ==== | |||
'''Espionage (35% / 3)''' | |||
'''Perception +15%''' | |||
==== Team Structure Perks ==== | |||
3x Espionage (20% / 1) Perception +10% | |||
4x Espionage (25% / 2) Perception +12% | |||
5x Espionage (30% / 2) Perception +15% 1 x Behind enemy lines (5% / 2) | |||
[[Category:Classes]] |
Latest revision as of 18:34, 10 September 2024
Scout (SC):
Masters of cunning and battlefield tactics, Scouts of the Her Monsters Gang use their elite training to gain the upper hand in combat. With the Espionage ability, Scouts catch opponents off guard by exploiting their lack of awareness, allowing their team to bypass enemy defenses and land devastating strikes. The Behind Enemy Lines perk allows them to temporarily convert an enemy to their side, using their own forces against them. Their Perceptive skill boosts the team’s accuracy, making missed attacks a rarity while increasing the overall precision of the crew. With Scouts on your side, there’s always a tactical plan in play, ensuring control of the battlefield at every step.
The Scout is a debuffer type class that... In their Metadata, SC class had +5 PERCEPTION and +5 CONSTITUTION added to their base statistics, already cemented in their metadata.
Perceptive (Passive Group Perk)
Your team of Scouts get a boost to their Perception Stats according to the number of Scouts on team.
Espionage (Special Ability)
% chance to grant whole team defense ignore for 1 round for given number of enemies
Behind Enemy Lines (Special Perk)
% of chance to convert enemy character on our side and control for given amount of time
SC Prio Boss Trait:
Watches the move opponent does this turn and replicates attack on same turn when opponent finishes. 3 scouts for 1 turn, 4 scouts for 2 turns, 5 scouts for 3 turns SPECIAL MOVE - Ability to see what consumables your opponent has at the beginning of the match
Bonus SC Prio Perks
Espionage (35% / 3)
Perception +15%
Team Structure Perks
3x Espionage (20% / 1) Perception +10%
4x Espionage (25% / 2) Perception +12%
5x Espionage (30% / 2) Perception +15% 1 x Behind enemy lines (5% / 2)