Tank: Difference between revisions

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Tank (TK):
== Tank (TK): ==
As fortified pillars of the Her Monsters Gang, the Tank class are built to absorb punishment and keep standing when the fight gets tough. Their '''Lowered Guard''' ability lets them trade a portion of their defense for extra damage output, turning their resistance into raw power for a limited time. With the '''Reinforced Armor''' perk, Tanks can shrug off a percentage of incoming damage, enduring the chaos of battle. Their '''Damage Sponge''' trait allows them to convert some of the damage they take into health regeneration, keeping them in the fight even longer. The '''Bulletproof Barrier''' trait fortifies their defenses for one round, significantly reducing damage and making them nearly indestructible. With Tanks on your side, they stand firm, holding the line and getting your crew ready for whatever’s coming.


In metadata = DEXTERITY +10 TK Prio Boss Trait: BULLETPROOF BARRIER – Takes highly reduced damage next turns. 3 tanks for 1 turn, 4 tanks for 2 turns, 5 tanks for 3 turns. The more tanks, the higher the resistance
=== OVERVIEW ===
The tank is a defensive type class that... In their Metadata, TK class had +10 DEXTERITY added to their base statistics, already cemented in their metadata
 
==== Defensive (Passive Group Perk) ====
Your team of Tanks get a boost to their Defense Stats according to the number of Tanks on team.
 
==== Lowered Guard (Special Ability) ====
% chance to deal additional % of dmg but reduce % dmg of defense corresponding with the amount of tanks on your team
 
==== Reinforced Armor (Special Perk) ====
% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.
 
==== Damage Sponge (Special Group Perk) ====
% of chance unit heals for given amount of % dealt to him for given amount of rounds
 
==== Bulletproof Barrier (TK Prio Boss Trait) ====
Activating Tank takes highly reduced damage for remainder of current round and the entire next round. Cool off time is 4 rounds.
 
==== Bonus TK Prio Perks ====
Lowered guard (50% / 30%) 
 
Body-armour (20% / 50% / 3)
 
==== Team Structure Perks ====
<u>3x TK Team</u> - Lowered guard (20% / 50%) Defense +10% Body-armour (10% / 50% / 1) When 3 TK are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.
 
<u>4x TK Team</u> - Lowered guard (30% / 40%) Defense +12% Body-armour (12% / 50% / 2) When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.  
 
<u>5x TK Team</u> - Lowered guard (40% / 30%) Defense +15% Body-armour (18% / 50% / 2) 1 x Damage sponge (25% / 50% / 2)
[[Category:Classes]]

Latest revision as of 23:39, 9 September 2024

Tank (TK):

As fortified pillars of the Her Monsters Gang, the Tank class are built to absorb punishment and keep standing when the fight gets tough. Their Lowered Guard ability lets them trade a portion of their defense for extra damage output, turning their resistance into raw power for a limited time. With the Reinforced Armor perk, Tanks can shrug off a percentage of incoming damage, enduring the chaos of battle. Their Damage Sponge trait allows them to convert some of the damage they take into health regeneration, keeping them in the fight even longer. The Bulletproof Barrier trait fortifies their defenses for one round, significantly reducing damage and making them nearly indestructible. With Tanks on your side, they stand firm, holding the line and getting your crew ready for whatever’s coming.

OVERVIEW

The tank is a defensive type class that... In their Metadata, TK class had +10 DEXTERITY added to their base statistics, already cemented in their metadata

Defensive (Passive Group Perk)

Your team of Tanks get a boost to their Defense Stats according to the number of Tanks on team.

Lowered Guard (Special Ability)

% chance to deal additional % of dmg but reduce % dmg of defense corresponding with the amount of tanks on your team

Reinforced Armor (Special Perk)

% chance of putting on additional armour that ignores % of damage, for given turns. Cant stack.

Damage Sponge (Special Group Perk)

% of chance unit heals for given amount of % dealt to him for given amount of rounds

Bulletproof Barrier (TK Prio Boss Trait)

Activating Tank takes highly reduced damage for remainder of current round and the entire next round. Cool off time is 4 rounds.

Bonus TK Prio Perks

Lowered guard (50% / 30%)  
Body-armour (20% / 50% / 3)

Team Structure Perks

3x TK Team - Lowered guard (20% / 50%) Defense +10% Body-armour (10% / 50% / 1) When 3 TK are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. 
4x TK Team - Lowered guard (30% / 40%) Defense +12% Body-armour (12% / 50% / 2) When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection. 
5x TK Team - Lowered guard (40% / 30%) Defense +15% Body-armour (18% / 50% / 2) 1 x Damage sponge (25% / 50% / 2)