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[[File:HM Classes Sheet.jpg|thumb|571x571px]]
== Overview ==
== Overview ==
Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. There are 3 tiers that structure the class system.  
Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. There are 3 tiers that structure the class system.  




Read below for a full breakdown on all you need to know about the classes structure to build your team and recruit the best HM Members to your crew.
== TIER 1 Classes ==
The classes that makeup TIER 1 are:
* '''BRUISER'''
* '''TANK'''
* '''RANGER'''
* '''SENTINEL'''
* '''HERO'''
* '''DEMOLITION'''
* '''DRIVER'''.
TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points
=== <u>BRUISER (BR)</u> ===
In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata
==== Parry (Passive Group Perk) ====
- 10% Chance to deflect opponents attack and counter with your own, reflecting a 10% of the original attack damage
==== Alpha (Special Ability) ====
In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)
==== Nerveshock (BR Prio Boss Trait) ====
Hit enemy player(s) and cause them to FLINCH during their next moves. 3 bruisers for 1 turn, 4 bruisers for 2 turns, 5 bruisers for 3 turns.
==== Bonus Prio BR Perks ====
- 7% chance added to STUN when with team
- +20% DMG added to team ALPHA.
==== Team Structure Perks ====
<u>3 Bruiser Team:</u> When 3 BR are on a team, the 3 get +5 DMG to their attacks, a 10% chance to STUN an opponent for a turn per hit, and a 10% chance to PARRY for 10% reflection.
<u>4 Bruiser Team:</u> When 4 BR are on a team, the 4 get +10 DMG to their attacks, a 15% chance to STUN an opponent for a turn per hit, and a 13% chance to PARRY for 16% reflection. 
<u>5 Bruiser Team:</u> When there is a full team of Bruisers, the 5 get +12 DMG to their attacks, a 8% chance to STUN for 2 turns per hit, and a 15% chance to PARRY for 20% reflection.  STUN 8% chance for 2 turns - Parry 15% and 20%. Team also gets ALPHA Special Move.
=== <u>DEMOLITION (DM):</u> ===
In their Metadata, DM class had +10 HIT POINTS added to their base statistics, already cemented in their metadata
==== Tactical Plant (Passive Group Perk) ====
- 20% chance of putting bomb while hitting. 1-3 ticker for turns to detonation / 50% chance of being disarmed for each turn / 1 additional character hit, 30% of original damage given to og explosion
==== FLASHBANG! (Special Ability) ====
- 3 cap of throwing device that deals 10% damage to all opponents and confuses aimed target for 1 turn of character
==== ARSON (Special Perk) ====
- 10% chance to set on fire for 2 rounds for 10% damage
==== Quacksplosion (DM Prio Boss Trait) ====
- Throw a Teresa grenade at 1 opponent that explodes and damages target and 1 spaces on eacn directions of character.
==== Team Structure Perks ====
<u>3 Demolition Team:</u> When 3 DM are on a team, the 3 get +10 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
<u>4 Demolition Team:</u> When 4 DM are on a team, the 4 get +12 HP, a chance to ignite Arson during each hit, and unlock the Tactical Plant ability.
<u>5 Demolition Team:</u> When there is a full team of Demolitions, the 5 get +15 HP, a chance to ignite Arson during each hit, unlock the Tactical Plant ability, and obtain the FLASHBANG! ability
=== <u>DRIVER (DV):</u> ===
In metadata = Vehicle Handling +10
3x “I’m your guy” effect - JUMP IN! 5% / 4x I’m your guy - JUMP IN! 7% / 5x Im your guy - JUMP IN 10%
Special Move - SPECIAL DELIVERY - Once character disappears for 1 round and comes back with 1 consumable for each team members
PRIO DV - Im Your guy effect with boosted stats / Jump in 12% / Regen 12%
PRIO DV BOSS TRAITS: AUTO ABDUCTION – Drag 1 chosen opponent off screen. 3 drivers for 1 turn, 4 drivers for 2 turns and 5 drivers for 3 turns
=== Ranger (RG): ===
In metadata = PERCEPTION +10
RG Prio Boss Trait: DUCK & COVER  – When ranger lands a hit, struck opponent loses sight for 1 turn, increasing missed attack chance. 3 rangers for 1 ranger attack, 4 rangers for 2 attacks, 5 rangers for 3 attacks
===Tank (TK):===
In metadata = DEXTERITY +10
TK Prio Boss Trait: BULLETPROOF BARRIER – Takes highly reduced damage next turns. 3 tanks for 1 turn, 4 tanks for 2 turns, 5 tanks for 3 turns. The more tanks, the higher the resistance
===Sentinel (SL):===
In metadata = DEFENSE +10
SL Prio Boss Trait: GUARDIANS STANCE - Removes sentinels from effective/resistant color dynamics for next turns, removing weaknesses of opponents. 3 sentinels for 1 turn, 4 for 2 turns, 5 for 3 turns
===Scout (SC):===
In metadata = PERCEPTION +5 / CONSTITUTION +5
SC Prio Boss Trait:  – watches the move opponent does this turn and replicates attack on same turn when opponent finishes. 3 scouts for 1 turn, 4 scouts for 2 turns, 5 scouts for 3 turns
SPECIAL MOVE - Ability to see what consumables your opponent has at the beginning of the match
== TIER 2 CLASSES ==
The classes that makeup TIER 2 are
* NINJA
* SHARPSHOOTER
* JUGGERNAUT
* SCOUT
* SHIELD
* BERSERKER
* STUNTMAN
TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points
=== BERZERKER (BZ) ===
==== BLOODLUST (PASSIVE GROUP PERK) ====
- +10% DMG is added to each consecutive attack dealt by BZ, while simultaneously -10% is decreased from her PERCEPTION each hit. When the Berzerker is hit during BLOODLUST, there is a 85% chance that the percentages are reset.
MANIAC (SPECIAL MOVE) - Berzerker charges into opponents crowd with unbridled fury, targeting the lead opponent with a devastating 100% damage hit. Subsequently, a coin flip decides for each follow up enemy which ones will also be hit in the flurry. The damage inflicted decreases with each successive hit. (100% - 50% - 25% - 10% - 2%). [Can only be used 3 times per match. 4-5 round cooldown]
BLOODSTORM BARRAGE (BZ PRIO BOSS TRAIT) - Soar into the air and perform a devastating crash landing on a selected enemy Monster, generating a shockwave that deals splash damage to enemies one space on each side of chosen opponent. BZ then delivers 3 powerful strikes to the landed opponent, causing them to bleed for 3 turns. Each turn, the affected enemy’s health decreases, and the effectiveness of potions is decreased, making it difficult to restore their vitality.
In their Metadata, BZ class had +5 DEXTERITY and +5 HP added to their base statistics
When 3 BZ on a team, the 3 get +10 DMG to their attacks and 10% chance to incite BLOODLUST
When 4 BZ on a team, the 4 get +15 DMG to their attacks and a 10% chance to incite BLOODLUST
When 5 BZ on a team, the 5 get +20 DMG to their attacks, 20% chance to incite BLOODLUST, and unlock the MANIAC special move
PRIO BZ PERK - 2% chance of Prio BZ inciting BLOODLUST without group / 50% chance at game start to spawn with +50% HP for the match
=== Juggernaut (JG): ===
'''TERROR (PASSIVE TEAM)''' - 10% chance to scare the enemy so that it deals dma reduced by given 20% (2 turn)
'''*FEAR ME (SPECIAL MOVE)''' - Block enemy class bonuses for given 2 turns (cooldown 5 turns)
'''BULLY''' - More terrified characters on enemy team, more damage dealt ( +5% DMG + 3% each terrified enemy)
In metadata = STR +5 / DEX +5
'''JG Prio Boss Trait:  -'''
===Ninja (NN):===
In metadata = DEXTERITY +5 / CONSTITUTION +5
NN Prio Boss Trait: SHROUDED SHADOWDANCE – Ninjas become harder to see, highly increased chance to dodge attacks next turns. 3 ninjas for 1 turn, 4 for 2 turns, 5 for 3 turns. The more ninja, the higher the chance
===Stuntman (SM):===
In metadata = HIT POINTS +5 / V HANDLING +5
SM Prio Boss Trait: DAREDEVILS BACKLASH - Make opponent hurt themselves with % of damage from their own move. 3 Stuntmen for 1 turn, 4 stuntmen for 2 turns, 3 stuntmen for 3 turns


=== Shield (SH): ===
Search below for full information breakdowns with all you need to know on the classes structure to build your team and recruit the best HM Members for your crews.
In metadata = PERCEPTION +5 / DEFENSE +5


===Sharpshooter (SS):===
in metadata = STRENGTH +5 / PERCEPTION +5
SS Prio Boss Trait:  – Throw a Teresa duck at 1 opponent after whatever move you do. 3 SShooters for 1 turn, 4 SShooters for 2 turns, 5 sshooters for 3 turns


==TIER 3 CLASSES==
Each class has crew perks that scale with team class quality.


The classes that make up TIER 3 are LOOSE CANNON, GHOST, SURVIVALIST, RACER, MERCENARY, HULK


TIER 3 classes have 2 corresponding base traits that are each boosted by 15+ points, and 1 base trait that is decreased by 10- points


===Ghost (GT):===
In metadata = Dex +15 / Perception +15 / Strength -10
3x - str +10 - poison (10% chance to poison opp for 3 rounds for 10%, 7%, 5% of initial hit damage) / 4x STR +12 - Poison (15% chance of poison 3 turns for 12%/9%/7% of initial hit) / 5x STR +15 -  20% chance to poison target for 3 rounds for 15/12/10 % of initial hit
SPECIAL MOVE - DIVERSION - Seng ghost to chosen opponent that Terrifies them and has a change of implementing random other effect
PRIO GT PERK - Poison (20% / 3 / 15%) / STR +10
BUFF (Passive team perk): Deducted strength from class structure is returned to the group


=== Hero (HR):===
In metadata = Constitution +10
HR Prio Boss Trait: MAIN CHARACTER SYNDROME - No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.


=== Hulk (HK):===
RAGE (PASSIVE) - Rage bar, everytime everytime hulk is hit, fills until hulk is enraged. When enraged: 1. the next time hulk is hit, will respond with a powerful rage attack / 2. As long as enraged, attacks made have +10% / 3. Only calms down if not attacked for 2 rounds, or if hulk lets out rage attack in response, starting fresh
RECOVER (SPECIAL MOVE) - Choice to heal (20% * MaxHP - CurHP)[3 max cap]
In metadata = Hit Points +15 / STR +15 / Dexterity -10
UNSTOPPABLE - % chance to ignore defense, dodge and block (3x-15/4x-12/5x-10)
HK Prio Boss Trait:  –


=== Loose Cannon (LC): ===
=== <u>Tier Rankings</u> ===
LOCA! (PASSIVE GROUP) - Player looses control over unit, 5% of happening, 150% of additional damage and 15% of chance of friendly fire
FRENZY (SPECIAL MOVE) - Roll dice for every character on field to see which is hit and not during frenzy (+15% chance for enemy / -15% chance for teammates)
(ACTIVE) -
In metadata =  STR +15 / DEX +15 / PER -10


==== TIER 1 ====
TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points


=== Mercenary (MC): ===
==== TIER 2 ====
GANG WARS (PASSIVE TEAM) - 33% chance at start of each round to 4% of dmg by each ally in game, even if 2 aren’t mercenaries
TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points
STEAL WEAPONS (ACTIVE) - % chance to steal weapon and % of damage for rest of game after attack. If no item, you steal a item from inventory
(SPECIAL MOVE) -
- +10% Attribute HP for all Mercenaries on team
In metadata = STR +15 / DEF +15 / Hit Points -10


=== Racer (RR): ===
==== TIER 3 ====
In metadata = V HANDLING +15 / PERCEPTION +15 / DEFENSE -10
TIER 3 classes have 2 corresponding base traits that are each boosted by 15+ points, and 1 base trait that is decreased by 10- points
RR Prio Boss Trait: ROAD RAGE RAMPAGE - Hit all opponents enemies with speeding Car. The More racers, the more total damage dealt


=== Survivalist (SV):===
=== <u>Classes</u> ===
In metadata = DEFENSE +15 / HIT POINTS +15 / CONSTITUTION -10
{| class="wikitable"
|+
!Class Name
!Tier Rank
!Play Type
!Passive Group Perk
!Special Move
!Special Perk
!Boss Trait
!Prio Member Boons
!Team Perks
!Extra Perks
|-
|
==== [[Bruiser#OVERVIEW|Bruiser]] (BR) ====
[[File:HM Bruiser Sym.png|left|thumb|60x60px]]
|TIER 1
|Offensive
|[[Bruiser#Parry (Passive Group Perk)|Parry]]
|[[Bruiser#Alpha (Special Ability)|Alpha]]
|[[Bruiser#Stunner (Special Perk)|Stunner]]
|[[Bruiser#Nerveshock (BR Prio Boss Trait)|Nerveshock]]
|
|3x/4x/5x
|
|-
|
==== [[Demolition#OVERVIEW|Demolition]] (DM) ====
[[File:HM Demolition Sym.png|left|thumb|60x60px]]
|TIER 1
|Debuffer
|[[Demolition#Vitative (Passive Group Perk)|Vivative]]
|[[Demolition#Tactical Plant (Special Ability)|Tactical Plant]]
|[[Demolition#FLASHBANG! (Special Perk)|FLASHBANG!]]
|[[Demolition#Quacksplosion (DM Prio Boss Trait)|Quacksplosion]]
|
|3x/4x/5x
|[[Demolition#Arson (Extra Perk)|Arson]]
|-
|
==== [[Driver]] (DV) ====
[[File:HM Driver Sym.png|left|thumb|60x60px]]
|TIER 1
|Buffer
|[[Driver#Jump In! (Passive Group Perk)|Jump In!]]
|[[Driver#Special Delivery (Special Move)|Special Delivery]]
|[[Driver#I'm Your Gal (Special Perk)|I'm Your Gal]]
|[[Driver#Auto-Abduction (DV Prio Boss Trait)|Auto-Abduction]]
|
|3x/4x/5x
|
|-
|
==== [[Hero]] (HR) ====
[[File:HM Hero Sym.png|left|thumb|60x60px]]
|TIER 1
|Defensive
|[[Hero#Inspire (Passive Group Perk)|Inspire]]
|[[Hero#Heroic Effort (Special Ability)|Heroic Effort]]
|[[Hero#Powerpunch (Special Perk)|Powerpunch]]
|[[Hero#Main Character Syndrome (HR Prio Boss Trait)|Main Character Syndrome]]
|
|3x/4x/5x
|
|-
|
==== [[Ranger#OVERVIEW|Ranger]] (RG) ====
[[File:HM Ranger Sym.png|left|thumb|60x60px]]
|TIER 1
|Buffer
|[[Ranger#Perceptive (Passive Group Perk)|Perceptive]]
|[[Ranger#Blind (Special Ability)|Blind]]
|
|[[Ranger#Covering Fire (RG Prio Boss Trait) PENDING|Covering Fire]]
|
|3x/4x/5x
|
|-
|
==== [[Sentinel#OVERVIEW|Sentinel]] (SL) ====
[[File:HM Sentinel Sym.png|left|thumb|60x60px]]
|TIER 1
|Defensive
|[[Sentinel#Defensive (Passive Group Perk)|Defensive]]
|[[Sentinel#Untouchable (Special Ability)|Untouchable]]
|[[Sentinel#Guardian Stance (Special Perk)|Guardian Stance]]
|???
|
|3x/4x/5x
|
|-
|
==== [[Tank#OVERVIEW|Tank]] (TK) ====
[[File:HM Tank Sym.png|left|thumb|60x60px]]
|TIER 1
|Defensive
|[[Tank#Defensive (Passive Group Perk)|Defensive]]
|[[Tank#Lowered Guard (Special Ability)|Lowered Guard]]
|[[Tank#Reinforced Armor (Special Perk)|Reinforced Armor]]
|[[Tank#Bulletproof Barrier (TK Prio Boss Trait)|Bulletproof Barrier]]
|
|3x/4x/5x
|[[Tank#Damage Sponge (Special Group Perk)|Damage Sponge]]
|-
|
==== [[Berzerker#OVERVIEW|Berzerker]] (BZ) ====
[[File:HM Berzerker Sym.png|left|thumb|60x60px]]
|TIER 2
|Offensive
|[[Berzerker#Bloodlust (PASSIVE GROUP PERK)|Bloodlust]]
|[[Berzerker#Maniac (SPECIAL MOVE)|Maniac]]
|[[Berzerker#Offensive (Special Perk)|Offensive]]
|[[Berzerker#Bloodstorm Barrage (BZ Prio Boss Trait)|Bloodstorm Barrage]]
| - Bloodlust (+2%)
- 50% chance of 50% HP boost at game start
|3x/4x/5x
|
|-
|
==== [[Juggernaut#OVERVIEW|Juggernaut]] (JG) ====
[[File:HM Juggernaut Sym.png|left|thumb|60x60px]]
|TIER 2
|Debuffer
|[[Juggernaut#Terrorize (Passive Group Perk)|Terrorize]]
|[[Juggernaut#Fear Me! (Special Ability)|Fear Me!]]
|[[Juggernaut#Bully (Special Perk)|Bully]]
|
| - Damage +6% + (5% * Terrified enemies)
- Terror (20% / 65%)
|3x/4x/5x
|
|-
|
==== [[Ninja#OVERVIEW|Ninja]] (NN) ====
[[File:HM Ninja Sym.png|left|thumb|60x60px]]
|TIER 2
|Offensive
|[[Ninja#Dodge (Passive Group Perk)|Dodge]]
|[[Ninja#Piercing Strike (Special Ability)|Piercing Strike]]
|[[Ninja#Hidden (Special Perk)|Hidden]]
|[[Ninja#NN Prio Boss Trait: SHROUDED SHADOWDANCE|Shrouded Shadowdance]]
| - Parry (20%)
- Hidden (30%)
- Piercing Damage (50%)
|3x/4x/5x
|
|-
|
==== [[Scout#OVERVIEW|Scout]] (SC) ====
[[File:HM Scout Sym.png|left|thumb|60x60px]]
|TIER 2
|Buffer
|[[Scout#Perceptive (Passive Group Perk)|Perceptive]]
|[[Scout#Espionage (Special Ability)|Espionage]]
|[[Scout#Behind Enemy Lines (Special Perk)|Behind Enemy Lines]]
|
|'''- Espionage (35% / 3)'''
'''- Perception +15%'''
|3x/4x/5x
|
|-
|
==== [[Sharpshooter|Sharpshooter (SS)]] ====
[[File:HM Sharpshooter Sym.png|left|thumb|60x60px]]
|TIER 2
|Offensive
|[[Sharpshooter#Try Again (Passive Group Perk)|Try Again]]
|[[Sharpshooter#Headshot (Special Ability)|Headshot]]
|[[Sharpshooter#Aim My Mark! (Special Perk)|Aim My Mark!]]
|
|
|3x/4x/5x
|
|-
|
==== [[Shield#OVERVIEW|Shield]] (SH) ====
[[File:HM Shield Sym.png|left|thumb|60x60px]]
|TIER 2
|Defensive
|[[Shield#Reinforced Armor (Passive Group Perk)|Reinforced Armor]]
|[[Shield#Shield Ally (Special Ability)|Shield Ally]]
|[[Shield#Taunt?? (Special Perk|Taunt]]
|
|
|3x/4x/5x
|
|-
|
==== [[Stuntman#OVERVIEW|Stuntman]] (SM) ====
[[File:HM Stuntman Sym.png|left|thumb|60x60px]]
|TIER 2
|Buffer
|[[Stuntman#Vitative (Passive Group Perk)|Vitative]]
|[[Stuntman#Bold Bravado (Special Ability)|Bold Bravado]]
|[[Stuntman#Dont Try This At Home (Special Perk)|Don't Try This At Home]]
|[[Stuntman#Daredevils Backlash (SM Prio Boss Trait)|Daredevil's Backlash]]
|
|3x/4x/5x
|
|-
|
==== [[Ghost#OVERVIEW|Ghost]] (GT) ====
[[File:HM Ghost Symbol.png|left|thumb|60x60px]]
|TIER 3
|Debuffer
|[[Ghost#Aggressive (Passive Group Perk)|Aggressive]]
|Malevolent Curse
|[[Ghost#Hexlash Special Perk|Hexlash]]
|[[Ghost#Haunted (GT Prio Boss Trait)|Haunted]]
|
|3x/4x/5x
|
|-
|
==== [[Hulk#OVERVIEW|Hulk]] (HK) ====
[[File:HM Hulk Sym.png|left|thumb|60x60px]]
|TIER 3
|Offensive
|[[Hulk#Raaage! (Passive Group Perk)|Raaage!]]
|[[Hulk#Unstoppable (Special Ability)|Unstoppable]]
|[[Hulk#Recover (Special Perk)|Recover]]
|
|
|3x/4x/5x
|
|-
|
==== [[Loose Cannon#OVERVIEW|Loose Cannon]] (LC) ====
[[File:HM Loose Cannon Sym.png|left|thumb|60x60px]]
|TIER 3
|Offensive
|[[Loose Cannon#Loca! (Passive Group Perk)|Loca!]]
|
|[[Loose Cannon#Frenzy (Special Perk)|Frenzy]]
|
|
|3x/4x/5x
|
|-
|
==== [[Mercenary#OVERVIEW|Mercenary]] (MC) ====
[[File:HM Mercenary Sym.png|left|thumb|60x60px]]
|TIER 3
|Offensive
|[[Mercenary#Vitative (Passive Group Perk)|Vivative]]
|[[Mercenary#GANG WARS (Special Ability)|Gang Wars]]
|[[Mercenary#STEAL WEAPONS (Special Perk)|Steal Weapon]]
|
|
|3x/4x/5x
|
|-
|
==== [[Racer#OVERVIEW|Racer]] (RR) ====
[[File:HM Racer Sym.png|left|thumb|60x60px]]
|TIER 3
|Debuffer
|[[Racer#Defensive (Passive Group Perk)|Defensive]]
|[[Racer#Bite The Dust (Special Ability)|Bite the Dust]]
|[[Racer#Cloud Of Dust (Special Perk)|Cloud of Smoke]]
|[[Racer#Road Rage Rampage (RR Prio Boss Trait)|Road Rage Rampage]]
|
|3x/4x/5x
|
|-
|
==== [[Survivalist#OVERVIEW|Survivalist]] (SV) ====
[[File:HM Survivalist Sym.png|left|thumb|60x60px]]
|TIER 3
|Defensive
|
|[[Survivalist#Rejuvenated Special Ability|Rejuvenated]]
|[[Survivalist#Steal Drugs Special Perk|Steal Drugs]]
|
|
|3x/4x/5x
|
|}

Latest revision as of 01:23, 6 September 2024

Overview

Classes are one of the key aspects of Her Monsters members that indicate a characters abilities, perks and strengths that they bring to the gang. There are a total of 20 classes that make up the roster, and you can find out what class your Monster is in your specific NFT's metadata. There are 3 tiers that structure the class system.


Search below for full information breakdowns with all you need to know on the classes structure to build your team and recruit the best HM Members for your crews.


Each class has crew perks that scale with team class quality.




Tier Rankings

TIER 1

TIER 1 classes have 1 corresponding base trait in their metadata that is boosted by 10+ points

TIER 2

TIER 2 classes have 2 corresponding base traits in their metadata that are each boosted by 5+ points

TIER 3

TIER 3 classes have 2 corresponding base traits that are each boosted by 15+ points, and 1 base trait that is decreased by 10- points

Classes

Class Name Tier Rank Play Type Passive Group Perk Special Move Special Perk Boss Trait Prio Member Boons Team Perks Extra Perks

Bruiser (BR)

TIER 1 Offensive Parry Alpha Stunner Nerveshock 3x/4x/5x

Demolition (DM)

TIER 1 Debuffer Vivative Tactical Plant FLASHBANG! Quacksplosion 3x/4x/5x Arson

Driver (DV)

TIER 1 Buffer Jump In! Special Delivery I'm Your Gal Auto-Abduction 3x/4x/5x

Hero (HR)

TIER 1 Defensive Inspire Heroic Effort Powerpunch Main Character Syndrome 3x/4x/5x

Ranger (RG)

TIER 1 Buffer Perceptive Blind Covering Fire 3x/4x/5x

Sentinel (SL)

TIER 1 Defensive Defensive Untouchable Guardian Stance ??? 3x/4x/5x

Tank (TK)

TIER 1 Defensive Defensive Lowered Guard Reinforced Armor Bulletproof Barrier 3x/4x/5x Damage Sponge

Berzerker (BZ)

TIER 2 Offensive Bloodlust Maniac Offensive Bloodstorm Barrage - Bloodlust (+2%)

- 50% chance of 50% HP boost at game start

3x/4x/5x

Juggernaut (JG)

TIER 2 Debuffer Terrorize Fear Me! Bully - Damage +6% + (5% * Terrified enemies)

- Terror (20% / 65%)

3x/4x/5x

Ninja (NN)

TIER 2 Offensive Dodge Piercing Strike Hidden Shrouded Shadowdance - Parry (20%)

- Hidden (30%) - Piercing Damage (50%)

3x/4x/5x

Scout (SC)

TIER 2 Buffer Perceptive Espionage Behind Enemy Lines - Espionage (35% / 3)

- Perception +15%

3x/4x/5x

Sharpshooter (SS)

TIER 2 Offensive Try Again Headshot Aim My Mark! 3x/4x/5x

Shield (SH)

TIER 2 Defensive Reinforced Armor Shield Ally Taunt 3x/4x/5x

Stuntman (SM)

TIER 2 Buffer Vitative Bold Bravado Don't Try This At Home Daredevil's Backlash 3x/4x/5x

Ghost (GT)

TIER 3 Debuffer Aggressive Malevolent Curse Hexlash Haunted 3x/4x/5x

Hulk (HK)

TIER 3 Offensive Raaage! Unstoppable Recover 3x/4x/5x

Loose Cannon (LC)

TIER 3 Offensive Loca! Frenzy 3x/4x/5x

Mercenary (MC)

TIER 3 Offensive Vivative Gang Wars Steal Weapon 3x/4x/5x

Racer (RR)

TIER 3 Debuffer Defensive Bite the Dust Cloud of Smoke Road Rage Rampage 3x/4x/5x

Survivalist (SV)

TIER 3 Defensive Rejuvenated Steal Drugs 3x/4x/5x