Hero: Difference between revisions
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== Hero (HR): == | == Hero (HR): == | ||
The Hero class of Her Monsters is all about turning the crew into superhumans, enhancing their abilities to dominate the battlefield. With the '''Inspire''' perk, Heroes raise crucial stats like strength and dexterity, powering up their teammates for combat. Their '''Heroic Effort''' ability amplifies the effect of a teammate’s special move, making it even more devastating to enemies. '''PowerPunch''' boosts the base and true damage of their next strike, ensuring their hits land hard. And with '''Main Character Syndrome''', the Hero surges to the front of the action, becoming the first to strike in the next round and kicking off the chaos. Heroes are the heart of any team, highlighting and elevating the crew’s strengths to make them unstoppable. | |||
== | == Tier Attributes == | ||
The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata | The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata | ||
== Perks / Abilities == | |||
==== Inspire (Passive Group Perk) ==== | ==== Inspire (Passive Group Perk) ==== | ||
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No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds. | No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds. | ||
=== Team Structure Perks === | ==== Team Structure Perks ==== | ||
<u>3x HR Team</u> - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20% | <u>3x HR Team</u> - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20% | ||
Latest revision as of 01:18, 6 September 2024
Hero (HR):
The Hero class of Her Monsters is all about turning the crew into superhumans, enhancing their abilities to dominate the battlefield. With the Inspire perk, Heroes raise crucial stats like strength and dexterity, powering up their teammates for combat. Their Heroic Effort ability amplifies the effect of a teammate’s special move, making it even more devastating to enemies. PowerPunch boosts the base and true damage of their next strike, ensuring their hits land hard. And with Main Character Syndrome, the Hero surges to the front of the action, becoming the first to strike in the next round and kicking off the chaos. Heroes are the heart of any team, highlighting and elevating the crew’s strengths to make them unstoppable.
Tier Attributes
The Hero is a defensive type class that... The Hero is a defensive type class that... In their Metadata, the HR class had +10 CONSTITUTION added to their base statistics, already cemented in their metadata
Perks / Abilities
Inspire (Passive Group Perk)
% by which whole team increases the damage, dexterity and HP
Heroic Effort (Special Ability)
When ability is triggered, there is a % chance to increase the other classes bonuses by a given % depending
Powerpunch (Special Perk)
% of chance to deal dmg that consist base dmg + % true dmg
Main Character Syndrome (HR Prio Boss Trait)
No matter what, 1 HERO from the group will hit first for following round/s. 3 heroes for 1 round, 4 heroes for 2 rounds, 5 heroes for 3 rounds.
Team Structure Perks
3x HR Team - Heroic effort (15% / 8%) Inspire (10% / 15%/ 10%) When 3 Heroes are on a team there is a 15% chance to activate the Heroic Effort ability and increase the other class bonuses by 8%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%
4x HR Team - Heroic effort (20% / 10%) Inspire (15% / 15%/ 15%) When 4 Heroes are on a team there is a 25% chance to activate the Heroic Effort ability and increase the other class bonuses by 12%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20%
5x HR Team - When 5 Heroes are on a team there is a 25% chance to activate the Heroic Effort ability and increase the other class bonuses by 12%. The Inspire perk raises the teams Damage by 15%, Dexterity by 15% and HP by 20% and Powerpunch is unlocked with a 15% chance to deal base damage with an additional 20% true damage.