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== BRUISER (BR) == | == BRUISER (BR) == | ||
=== <u>OVERVIEW</u> === | |||
When it comes to raw, unrelenting power, the Bruisers of Her Monsters Gang are the undisputed kings of the battlefield. Built for players who thrive on aggression and dominance, the Bruiser class is all about turning the tide of combat through sheer brute force. With expert timing and the '''Parry''' technique, you transform defense into an opportunity for devastating counterattacks. Their '''Alpha''' perk makes every hit land with twice the impact, while '''Nerveshock''' keeps enemies vulnerable and off balance. And when the time is right, unleash a '''Stunner''' to leave your foes helpless, setting them up for the final blow. Bolstered by the '''Aggressive''' perk, which amplifies their damage output, Bruisers don't just win—they obliterate. Master the synergy of these abilities and take control of the fight like never before. | |||
In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata | In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata | ||
=== Parry (Passive Group Perk) === | ==== <u>Parry</u> (Passive Group Perk) ==== | ||
A chance to counter, Parry turns enemy attacks to your advantage by deflecting their strike and mirroring back a percentage of their attempted ++++++++damage, scaled by the number of Bruisers on your team. It offers quick defense with an immediate offensive edge | |||
=== Alpha (Special Ability) === | ==== <u>Alpha</u> (Special Ability) ==== | ||
In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.) | In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.) | ||
=== | ==== <u>Stunner</u> (Special Perk) ==== | ||
A chance to stun your opponent for a duration of rounds and boost your damage output, both scaling with the number of Bruisers on your team. Freeze your foes in place and amplify your attack power the more Bruisers you have. It's all about teamwork enhancing your strike and strategic approach. | |||
=== Bonus Prio BR Perks === | ==== <u>Nerveshock</u> (BR Prio Boss Trait) ==== | ||
Hit enemy player and cause them to FLINCH during their next 2 rounds. Strike your enemies pressure point, causing them intense pain that causes them flinch and physically halting them with pain, giving you a strategic advantage as they struggle to move. | |||
==== <u>Bonus Prio BR Perks</u> ==== | |||
7% chance added to STUN when with team | 7% chance added to STUN when with team | ||
+20% DMG added to team ALPHA. | +20% DMG added to team ALPHA. | ||
=== Team Structure Perks === | ==== <u>Team Structure Perks</u> ==== | ||
<u>3 | <u>3 BR Team:</u> With 3 Bruisers on a team, each gains a +5 damage boost on attacks, alongside a 10% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 10% chance for a Parry, reflecting 10% of incoming damage back at attackers. | ||
<u>4 BR Team:</u> With 4 Bruisers on a team, each gains a +10 damage boost on attacks, alongside a 15% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 13% chance for a Parry, reflecting 16% of incoming damage back at attackers. | |||
<u> | <u>5 BR Team:</u> A complete squad of 5 Bruisers grants each a +12 boost to attack damage. while increasing the odds to stun opponents with an 8% chance for 2 turns on each hit, coupled with a 15% chance to Parry, reflecting a formidable 20% of incoming damage. This powerhouse team also unlocks the ALPHA Special Move, an exclusive advantage that solidifies their dominance in combat. | ||
[[Category:Classes]] |
Latest revision as of 11:15, 5 September 2024
BRUISER (BR)
OVERVIEW
When it comes to raw, unrelenting power, the Bruisers of Her Monsters Gang are the undisputed kings of the battlefield. Built for players who thrive on aggression and dominance, the Bruiser class is all about turning the tide of combat through sheer brute force. With expert timing and the Parry technique, you transform defense into an opportunity for devastating counterattacks. Their Alpha perk makes every hit land with twice the impact, while Nerveshock keeps enemies vulnerable and off balance. And when the time is right, unleash a Stunner to leave your foes helpless, setting them up for the final blow. Bolstered by the Aggressive perk, which amplifies their damage output, Bruisers don't just win—they obliterate. Master the synergy of these abilities and take control of the fight like never before.
In their Metadata, the BR class had +10 STRENGTH added to their base statistics, already cemented in their metadata
Parry (Passive Group Perk)
A chance to counter, Parry turns enemy attacks to your advantage by deflecting their strike and mirroring back a percentage of their attempted ++++++++damage, scaled by the number of Bruisers on your team. It offers quick defense with an immediate offensive edge
Alpha (Special Ability)
In a group of 5, one member is designated as the Alpha. After each hit, the Alpha has a 50% chance to unleash a double strike, dealing 60% extra damage. For the remainder of the game, there will always be one Alpha, even if the previous was K.O’d. (Alpha is randomly selected.)
Stunner (Special Perk)
A chance to stun your opponent for a duration of rounds and boost your damage output, both scaling with the number of Bruisers on your team. Freeze your foes in place and amplify your attack power the more Bruisers you have. It's all about teamwork enhancing your strike and strategic approach.
Nerveshock (BR Prio Boss Trait)
Hit enemy player and cause them to FLINCH during their next 2 rounds. Strike your enemies pressure point, causing them intense pain that causes them flinch and physically halting them with pain, giving you a strategic advantage as they struggle to move.
Bonus Prio BR Perks
7% chance added to STUN when with team
+20% DMG added to team ALPHA.
Team Structure Perks
3 BR Team: With 3 Bruisers on a team, each gains a +5 damage boost on attacks, alongside a 10% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 10% chance for a Parry, reflecting 10% of incoming damage back at attackers.
4 BR Team: With 4 Bruisers on a team, each gains a +10 damage boost on attacks, alongside a 15% chance to stun opponents for a turn with each hit. Additionally, they're equipped with a 13% chance for a Parry, reflecting 16% of incoming damage back at attackers.
5 BR Team: A complete squad of 5 Bruisers grants each a +12 boost to attack damage. while increasing the odds to stun opponents with an 8% chance for 2 turns on each hit, coupled with a 15% chance to Parry, reflecting a formidable 20% of incoming damage. This powerhouse team also unlocks the ALPHA Special Move, an exclusive advantage that solidifies their dominance in combat.