Emissions: Difference between revisions
(Created page with "The emissions of $OATH token is separated into four distinct phases: Phase 1 - Initial Launch: 0-4 months Phase 2 - Team Release: 5-22 months Phase 3 - Continuation: 23-60 months Phase 4 - Maintenance: 61+ months Initial Launch - 0-4 Months This phase represents the initial supply, and the first few months of liquidity provision and marketing that will be used to build an initial following for the token. The inflation during this period is the second highest, as it...") |
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The | == Overview == | ||
The emission strategy unfolds in four phases to ensure sustainable growth and reward distribution: Phase 1 marks the Initial Launch in the first 4 months, followed by the Team Release from months 5 to 22, entering the Continuation phase from months 23 to 60, and finally transitioning into Maintenance phase from month 61 onwards. This structured approach balances immediate utility with long-term value, promoting a vibrant, engaging, and continuously evolving ecosystem for $OATH token holders. | |||
Phase 1 | |||
=== Initial Launch - 0-4 Months === | |||
This phase represents the initial supply, and the first few months of liquidity provision and marketing that will be used to build an initial following for the token. The inflation during this period is the second highest, as it includes almost all sources of token output excluding team supply. | This phase represents the initial supply, and the first few months of liquidity provision and marketing that will be used to build an initial following for the token. The inflation during this period is the second highest, as it includes almost all sources of token output excluding team supply. | ||
Team Release - 5-22 Months | === Team Release - 5-22 Months === | ||
This phase is that of greatest inflation as the team’s supply is fully released over this 18 month period. The initial spike represents the first four month cliff being paid. | This phase is that of greatest inflation as the team’s supply is fully released over this 18 month period. The initial spike represents the first four month cliff being paid. | ||
Continuation Phase - 23-60 Months | === Continuation Phase - 23-60 Months === | ||
This is principally represented by DeFi payouts and engagement. This is designed to maintain output of rewards for an extended period of time for the game’s players. The principal output of tokens will be determined by the player base, and how actively the games engagement mechanics are used. | This is principally represented by DeFi payouts and engagement. This is designed to maintain output of rewards for an extended period of time for the game’s players. The principal output of tokens will be determined by the player base, and how actively the games engagement mechanics are used. | ||
Maintenance Phase - 60+ Months | === Maintenance Phase - 60+ Months === | ||
This represents the ongoing payout without continued DeFi payouts. Rewards are still available for engagement, and can easily be designed to pay out in perpetuity. As such, inflation is lowest from this time until the game's eventual end. | This represents the ongoing payout without continued DeFi payouts. Rewards are still available for engagement, and can easily be designed to pay out in perpetuity. As such, inflation is lowest from this time until the game's eventual end. |
Latest revision as of 01:53, 8 March 2024
Overview
The emission strategy unfolds in four phases to ensure sustainable growth and reward distribution: Phase 1 marks the Initial Launch in the first 4 months, followed by the Team Release from months 5 to 22, entering the Continuation phase from months 23 to 60, and finally transitioning into Maintenance phase from month 61 onwards. This structured approach balances immediate utility with long-term value, promoting a vibrant, engaging, and continuously evolving ecosystem for $OATH token holders.
Initial Launch - 0-4 Months
This phase represents the initial supply, and the first few months of liquidity provision and marketing that will be used to build an initial following for the token. The inflation during this period is the second highest, as it includes almost all sources of token output excluding team supply.
Team Release - 5-22 Months
This phase is that of greatest inflation as the team’s supply is fully released over this 18 month period. The initial spike represents the first four month cliff being paid.
Continuation Phase - 23-60 Months
This is principally represented by DeFi payouts and engagement. This is designed to maintain output of rewards for an extended period of time for the game’s players. The principal output of tokens will be determined by the player base, and how actively the games engagement mechanics are used.
Maintenance Phase - 60+ Months
This represents the ongoing payout without continued DeFi payouts. Rewards are still available for engagement, and can easily be designed to pay out in perpetuity. As such, inflation is lowest from this time until the game's eventual end.